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July 1, 2017

Public Release: Alpha v2.01.1c

Originally Posted: May 31st, 2017

 Hey guys! We're finally moving on! We're getting things all set up and  ready to go for the next big phase of development, you'll find that in  another one of our posts shortly.

You'll find that there's not a  lot of bugs fixed from last release, due to the massive efforts we had  to take to overcome rejiggering the entire game to support a time and  calendar system. We've got a change log below explaining in more detail  what's going on in this build, but you can look forward to time passing,  days changing, and your character now using up energy on taking actions  such as breeding and running. Eventually food will be able to be eaten  to restore energy over the course of the day, but for now you gotta go  to bed.

The cyclops has been enabled, though we're still seeing  some serious bugs in some of the sex sprite animations. That'll be a  major focus of our bug fixing efforts in the upcoming month, and we're  also going to lay down some of the back end for getting stuff  procedurally placed on dungeon maps. For the time being the Dungeon you  can run around and explore has no encounters, no interaction except to  return to Cloverton. This is going to be a long, involved process, where  we steadily test out various methods of getting dungeons functioning  and working in a fashion close to what we originally envisioned.

Change Log

UI
Clock: Shows the current season and time of the day pictographically. It also shows player's health and energy bars.     

Small Bug Fixes
Dialogue nameplate shouldn't be white now 

Dialogue
New dialogues and events can be found in Cloverton and farm 

Dungeons
Dungeon layout and transport test 

Gameplay
New in-game time system:          

  • Every time related action now runs using a new time r can't system
  • If you stay up until late you will fall asleep and be transported to your bedroom
  • Affects monsters, crops and the player     
  • Monster are always on the barn doing whatever they are doing (very buggy visuals :S)

Energy system: 

  • Each farm action (interacting with the field or monsters) will consume energy. 
  • Sleeping recovers energy. 

Walking and Running Speed increased.

Music
2 new music themes replace the old songs played (Default volume reduced too)

Known Bugs

While pretty much anything you reported last time is already known, the big ones you'll still encounter are as follows

  • Tons of visual corruption in various non-gallery related features.
  • Seed Stacks for the purposes of buying and selling are bugged very badly.
  • Occasionally the skybox for the Dungeon will be very small. Please please please if you trigger this one give us as much information on your system specs, OS, the settings you ran the game on, as you can as we've got no idea why this one is happening given it's happening so inconsistently
  • Monster Breeding can get very weird
  • Passage of Time for Crops is fubar'd


Stuff In this Month's Patron Build:

Almost every single bug above there (barring the skybox one) is entirely fixed, and several systemic improvements made that will prevent further image corruption anywhere in the build (and I just jinxed it didn't I?) and the overall size of the export has been reduced.
Edit: Prophetically, yes, I did jinx it when I wrote that. The systemic improvements laid the ground work for further image fixes that'll be handled over the weekend and hotfixed in.