ilkavelle_Archaeologist&Palaeontologist_FreelancerCareer.zip 1.1 MB
May 27, 2021

Archaeologist Freelancer Career

With this mod you can work as Archaeologist, take assignments any time you want, go to Selvadorada any time you want and don't worry about days off limit (cause as a freelancer you simply don't have "days off" as such, you work - you earn, you don't work - you don't earn ;) )

This mod turned out to be quite difficult to make, because of career gig system that I had to understand! Each time I thought I already got it, I was finding out other dependency and issues. But finally there it is. A mod that my mum asked me for few months back :) Was ready almost for Mothers Day (in Poland it was yesterday). :)

There are 3 museums that you can choose as your employer:

- Simsonian Museum of Natural History - for base game players mostly (doesn't require any expansion)

- Selvadoradian Museum of History and Culture - for those who have Jungle Adventure

- Treasures of Sulani Museum - for those who have Island Living (assigments include also the ones for base game).

  • Selvadoradian Museum option will show up only if you have Jungle Adventure 

  • Sulani Museum option will show up only if you have Island Living

  • SimNation Museum stays Base Game compatible

This career works as other freelancer careers. For example there are 20 various assignments to choose from for Selvadoradian Museum - of course there is no guarantee which one will appear on your list on the given day - this is random.

With salaries for tasks with necessary trip to Selvadorada I tried to take into account the rent price and equipment, but the assigment might not be profitable in certain situations (e.g. when value of treasure is higher than salary from assignment) - but I hope it will be very rare case.

I tried to make gameplay for basegame players meaningful - so 20 new interactions were created to make it possible.

I also added an interaction "Run Paleontological excavation" to square planters. So now, if there are no digging sites spawning in the worlds, you can place a square planter and simply use this interaction.

With the update from 27.08.2026 I added new interaction that will help out in some tasks - "Search area". Once used, it might spawn new rock for a dig site.

Languages:

Conflict - ATTENTION

2 files were modified for this mod to work:

  • drama_scheduler.drama_enums (85CBDF0FEA68BBB9)

  • drama_scheduler.drama_scheduler (9F853D9F64B17368)

If any other mod modifies it - mods will conflict. In such case - inform me, so I could adjust my mod.

Also there is quite high chance that I will need to update this mod (those 2 files specifically) when new pack is released (it should not cause problems to me to update it - just for your attention that there is this risk).


For the mod to work you need also XML injector (the current version).


COMPATIBILITY WITH OTHER MODS

I created 2nd version of this mod, compatible with Calendar Tweaks by LittleMsSam. If you use this mod, install only my 2nd version ofArchaeologist Career "ilkavelle_Archaeologist&Palaeontologist_FreelancerCareer_compatibilityCalendarTweaksLMS" .

KNOWN ISSUES:

  • If writing a Research book is not completing a task for you, try writing "Short Story Books".

  • I know my mod does not work ideally with Unlimited Jobs by Turbodriver. I wrote to Turbodriver asking for help cause I don't think I can fix this compatibility issue on my end.


Change log:

27/08/2026 - Added compatibility with Archaeology Kit mod by SimsonianLibrary (as much as I could). Now studying the objects (exponats) from Archaelogy Kit will complete the objective from my career. Also taking photo, send to museum and authentication of these exponats will work. Social interactions from this mod should also work towards completion of some objectives from my career. Unfortunately the objectives about High quality of exponats will not work with objects from Archaelogy Kit.

I added new interaction that will help out in some tasks - Search area. Once used, it might spawn new rock for a dig site.

28/02/2026 - updated for all February patches

7/12/2025 - not patch related, this update included some fixes, improvements and changes, also PlumbBuddy manifest was added. Details what exactly was changed for this mod can be found in this post: https://www.patreon.com/posts/mods-update-145212977

20/09/2025 - fixed for Patch 18th September (1.118.242) + updated to be compatible with Career Day Overhaul

03/07/2025 - Updated for patch 1st July (1.116.202) - pre Enchanted by Nature EP.

03/03/2025 - fix for patch 25th of Feb - if you already used this mod before, this fix will probably trigger a Last Exception report at first installation! It's because I had to change the specific code and game will think this change is an error. But it's not. Save the game and the error should not reappear. I also made sure the mod is still compatible with adeepindigo's Freelancer Chef mod.

4/11/2024 - added compatibility with the new EP Life & Death. Added places for possible "digging sites/excavation sites" - I hope I added all possible digging sites to the objective. I also added an interaction "Run Paleontological excavation" to square planters. So now, if there are no digging sites spawning in the worlds, you can place a square planter and simply use this interaction.

24/10/2024 - updated for the Patch from 22nd of October (1.110.265.) Pre-Life & Death EP

26/07/2024 - updated for 23rd July patch (1.108.289.) Pre-Lovestruck

05/06/2024:

  • added compatibility with Adeepindigo Freelancer Chef mod (at first usage you will most probably get LE due to changes in the code that game will not recognize, also if any of the Sims had already the Archaeologist career, they might loose it, so re-enrollment for this career will be needed; apart from these 2 inconveniences you should have no other issues and no LE from that point)

  • change in the text 0x2521BA49 i 0x2521BA4A (change of the number from 10 to 5)

03/03/2024 - updated for the Patch from 27th of February (1.105.297) and compatible with Hotfix from 28th of February.

16/12/2023 - I created 2nd version of this mod, compatible with Calendar Tweaks by LittleMsSam "ilkavelle_Archaeologist&Palaeontologist_FreelancerCareer_compatibilityCalendarTweaksLMS". 

Comments (32)

M
Misty · July 7, 2026

i love love love this mod- I have used it for my legacy generation that needed to complete the jungle adventure aspiration. This mod made it so much funner and more realistic! Very well done<3

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ilkavelle · July 7, 2026

Thank you 🥰🥰 :)

B
Boulette · June 24, 2026

Hi ! Thank you for this career, it seems amazing ! However the link for the french translation is dead, is there any other ?

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ilkavelle · July 3, 2026

Oh, thank you for letting me know. Unfortunately I am not aware of any other existing translation to this mod :( Kimikosoma translated a lot of my mods, maybe she also made one for this?

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WyldeRose · March 20, 2026

Hi, was wondering if this was compatible with Simsonian Library's Archaeology Kit.

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ilkavelle · March 20, 2026

It should not conflict, but also I don't know what this mod does exactly. If it adds some new interactions, my career's objectives will not complete with these new interactions.

F
Finwickle · March 16, 2026

Hey, I think this might conflict with Freelance Chef by a.deep.indigo: https://www.patreon.com/posts/84763314 Better Exception's conflict report shows a conflict in exactly the two modified files you mention. I've not played your or their freelance career yet though, so no idea how much they really conflict (playing a teens-only household right now, so no careers yet).

i
ilkavelle · March 16, 2026

My mod is adjusted to be compatible. Can't do more from my end. But I'll check if anything changed in their mod. Still if changes are done only on my side, this message will pop up.

B
Beam / Glimmer · August 12, 2025

do you know if this conflicts with littlemssam's "small archaeology overhaul" and/or missyhissy's "archaeology career"?

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ilkavelle · August 12, 2025

It should not conflict. But there is a version specifically compatible with LMS mod for HS calendar tweaks.

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Daisy Valentine · April 20, 2025

hello! I love this mod SO much! However, I have seemingly ran into problem. Whenever I try to write a research paper - it doesn't work. I have also tried the short story thing and that doesn't help either! I apologise if I am just being silly. Thank you.

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ilkavelle · June 11, 2025

Added to my list of things to fix. I hope I'm getting back on my feet and I'll try to fix it soon.

R
Rendlog88 · April 14, 2025

Hi - Ive been playing this for a few in sim days and am not getting and Gigs to show up. Is it that random that i could go days without gigs?

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ilkavelle · June 11, 2025

Hi, this should not happen for days. Maybe a day, or 2 without gigs, but then it should refresh. In the past some people were reporting something like this to me, but then it got fix somehow itself after some patch. Do you get any gigs at the beginning when getting this career? Or also none?

E
Ellie Lamkin · July 27, 2024

Hi Ilkavelle! I'm so excited to try out this career :) I'm having a small issue with one of my sim's gigs: I'm unable to finish the gig "run paleontological excavation". When I hover over the task, it says to click a rock and select the interaction, but I'm able to get this to work with any rock. Does it have to be a gem? or one of those patches that sims and dogs can dig up? I really want to get this task done! Thanks in advance :)

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ilkavelle · August 6, 2024

It's not enabled for theses patches for now (I'll add it as a fix), but it is possible to search through beach for shells (Sulani), or in Selvadorada with excavation piles.

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Daria · July 3, 2024

I'm running into an issue that I believe was previously reported by Nicole Genter 3 years ago (at least it seems similar to me). When I join the career, I choose the Selvadoradian Museum, and then choose a gig (random - I did it a couple of times to test). When the gig is completed or if I fail to do it, the Selvadoradian Museum disappears from my career tab. I only have the generic Archaeology Freelance career showing where I can choose the employer again. When I try to do choose an employer, I can only choose the two other ones: Simsimian or Sulani. I choose both, and I can look for gigs on both. The gigs work as expected: I complete (or fail) them, and can choose new ones afterwards. However, Selvadoradian Museum is not available in the list to choose, and since it's no longer in my career tab, I can no longer find gigs associated with it. Basically, after one gig, it disappears from existence and there is no way to select it as employer unless I quit the career completely and join again. Then it disappears after one gig again. I have a lot of mods though. But I'm not sure any are associated with the same skills or careers. Like, I don't have any archaeology mods apart from this one.

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ilkavelle · July 10, 2024

I checked in the emails and I did not manage to solve this issue for Nicole (at least she never replied if my attempts were successful, but the version I sent her was also later uploaded officially...). I am not sure what can cause it, all 3 "museums" were coded in exactly the same way, so it's very weird that 2 work fine, and 1 is causing issues. Do you get any LE report when it happens? Anything reported within BE maybe? or maybe BE is showing any conflict?

k
kennedy stricklen · June 6, 2024

Hi! Love this mod, very fun! However, I've run into a problem when one of the task ask me to "write a reserch book or a manual" and I don't see an option to write the manual so I did the book but it still won't take it as me completing the task. Is that normal or am I doing something wrong?

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ilkavelle · June 9, 2024

A manual can be only written when a Sim maxed out a certain skill (if I recall correctly) and has a Professorial trait: "Professorial is obtained upon reaching Level 4 of the Renaissance Sim aspiration. Sims with this trait can write a book through any computer that creates a Skill Book in any given skill, assuming they already are a master of that skill." But I included that option as well, because that made sense.

L
Lindsay M Hicks · July 30, 2021

I just downloaded today and I can't see a list of gigs to choose from (the list is just empty). Am I missing something?

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ilkavelle · July 30, 2021

Maybe give it a time in the game - there can be a moment in Sim day when list is empty and then new assignments show up (the longest it took for me was 2 Sim day for new assignments to show up). If it doesn't work, try to download again. I am quite distracted now, so it's also possible that I didn't replace before the mod (now I reuploaded it just in case).

P
Petter Bøckman · July 12, 2021

I really can't thank you enough for this mod! It has really opened up a lot of fun with the game for me!

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ilkavelle · July 16, 2021

I am very happy to hear that :) <3

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Nicole Genter · May 31, 2021

I am running into a weird instance happening, not sure if it is a bug or not. When I play the archaeology career I choose the Selvadorian museum option. I am able to choose one gig through them and once I complete it the gig picker button just disappears and all that is left is the other button to choose one of the other two museum employers. Trying to pick a gig through the phone also yields no results they do the action then go about their day and nothing pops up. But if I choose either of the other 2 Museums for my career they work as intended and I am able to pick a new gig after completing the previous one.

i
ilkavelle · June 2, 2021

Hi Nicole, first - which gig you complete? Also please note that for many gigs you have certain requirements to unlock the option (the rest will be greyed out, until you meet those requirements). Also gigs have certain amount of time of validity - after this time they start to dissapear from the list, as per my tests new list is generated about 2 days after (so there can be a day without a single gig on the list and I had this behaviour for all 3 types of museums). Changing the museum type will automatically refresh the list, o maybe this is what you experience. However - I don't understand how the gig picker button dusappears? can you send me screenshots on ilkavelle@gmail.com with anything that worries you? Also please check if you have any LE generated by this behaviour and if yes - also please send me (the best would be MCCC LE description as it's more detailed). Thank you

a
aelin · May 29, 2021

I had to become a patron just for this <3 my next degree is going to be Ancient History, and the university offers field Archeology studies, so seeing this mod has made my day! Thank you =D

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ilkavelle · May 29, 2021

thank you so much :) and good luck with your studies! I wanted to study archaeology at some point of my life :) but then I saw real excavation site and I realised it would not be really job for me :D fortunately in Sims we can do whatever we want ;)

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Daisy1728 · May 27, 2021

Cudowne <3 Dziękuję bardzo

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ilkavelle · May 27, 2021

Dziękuję :) tekst został trochę zaktualizowany. Trzymajmy kciuki, żeby aktualizacja nie popsuła za dużo :D

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Petter Bøckman · May 27, 2021

This looks amazing, but I would perhaps have a look at the wording. Someone digging up fossils is not an archaeologist, but at paleontologist. The in-game career is correctly named (as it deals with human artifacts), but anyone working for a natural history museum would be a paleontologist (a subfield of geology). If you're interested, I'll happily translate it into Norwegian.

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ilkavelle · May 27, 2021

oops! I always thought archaeology is kind of wider, and there are certain specializations, like paleontology and anthropology, I guess it's because in Poland there are archaeology studies at the uni and after that you can work in various fields. My mistake :) I can change that quickly! but now I have a dilemna, how to call job for Sulani Museum :D tasks there are mixed - looking for fossils and looking for treasures (along with work for in museum and talking to visitors). And I'd love to have Norwegian :)