ilkavelle_MagicGovernance_Career.zip 2.0 MB
October 31, 2025

Magic Governance Career

>>> 15.03.2026 - NEW VERSION AVAILABLE!!! Details below <<<

Happy festive time everyone! Either it's Halloween for you, Día de los Muertos, All Saints' Day (Wszystkich Świętych), All Souls' Day (Zaduszki) or any other celebration that exists in your culture ❤️

I know I was quite absent during the October, but November I'll do my best to be double active here ;)

Today, as a gift for this special festive time I have for you new magical career, not really a scary one, unless you perceive a politician career as something scary (sometimes they are terrifying, aren't they ;) ) - so Magic Governance.

Requires Realm of Magic.

!!!For this mod you need also XML injector (the current version).!!!

It has 10 levels. After the 5th level you can choose 1 out of 3 branches:

  • Department of Magical Research & Regulation (top level: High Chancellor of Magic)

  • Department of Interrealm Relations (top level: High Ambassador of Magic)

  • Department of Magical Law & Enforcement (top level: Grand Arbiter of Magic Realm Tribunal)

It is designed for Spellcasters because requires reaching spellcaster ranks for promotion. (Unless you'll cheat these objectives, then you can assign any Sim to it).

As an exception from my other magic careers, this one takes into consideration regular University degrees: Communication or Economics (for performance and salary), because I thought that actually it might be a benefit also in a magic politician world.

>>> NEW VERSION - Active assigments added (15.03.2026)<<<

I am very excited to present you new version of Magical Governance mod.

In this new version I expanded significantly the mod, by transforming it into semi-active career. I added a lot of new interactions and tasks, even new events, and I really feel this is now full and meaningful career that is adding a lot to spellcasters world. It took me almost entire January to do it, I was constantly adding new things to my to-do list for this mod. Then I got stuck with updates for February patch, and then I finally returned to it, tested, fixed minor issues and here it is. I am really happy of how it turned :)

Now your Sims can study artifacts and perhaps get Cursed along the way. And they can collect support for their new regulations. Or maybe they will host an Interrealm Summit where they will encourage Occult Sims to support new interrealm agreement. Or maybe you prefer to gather evidence in a magical incident case and eventually detain a guilty Sim? All depends on which branch of the career you'll choose :)

I will list what has been added to each branch:

GENERAL BRANCH:

1) Several new home assignments:

- Search for Tomes

- Practice Practical Magic

- Experiment with Cauldron

- Read Magic Books

- Conduct a Census (new interaction added)

- Issue Broom Permit (new interaction added)

- Issue Wand Permit (new interaction added)

- Retrieve Council Correspondance (new interaction added to mailbox)

- Deliver Protocols to Sage (new interaction added)

2) New Career Tone added (action to be performed when Sim is at work): Write Protocols (this will add new protocols item to Sim's inventory)

RESEARCH & REGULATIONS BRANCH:

1) Several new home assignments:

- few assignments taken from general branch

- Practice Mischief Magic

- Practice Untamed Magic

- Practice Speech

- Instruct About Safety Standards (new interaction added)

- Study Artifacts (new interaction added to many collectible objects that might be artifacts, not only wands or crystals, but also e.g. frogs, omiscan artifacts, werewolf relics, sugar skulls, feathers, voodoo doll, gnomes etc.)

- Confiscate Artifact (new interaction added)

- Search for Disturbances (new interaction added)

- Brew Potions

- Activate Relics (with Jungle Adventure GP)

- Craft Herbal Remedies (with Outdoor Retreat)

- Crypt Finding (with Life & Death EP)

- Exorcise the Lot (with Paranormal Stuff SP)

- Gemology Crafting (with Crystal Creations SP)

- Wear Charged Jewelry (with Crystal Creations SP)

- Craft Nature Medicine (with Enchanted by Nature EP)

- Find Source of Unstable Magic

2) New Career Tone added (action to be performed when Sim is at work):

- Write Regulations - as a result Sim will get new regulation to their inventory which will require getting new supporting signatures from other spellcasters

- Get Signature - as a result Sim will get support signature

3) Study Magical Artifact mechanism - you can study various collectibles or search for disturbances in any area to search for unstable magic. Most of objects and places are safe, but sometimes you'll find unstable magic, and it may result in being cursed, or even all Sims at the lot will get cursed. This work is not easy-peasy. You can also confiscate artifacts.

4) New requirement for promotion - Publish new Regulation

To publish a regulation, you'll need to get support. You can talk to spellcasters and Advocate for New Regulation to boost your chance for the support, but they will not always get convinced. Sometimes, they'll get discouraged. Once you get required number of support, you can publish a regulation.

INTERREALM RELATIONS BRANCH

1) Several new home assignments:

- few assignments taken from general branch

- Practice Mischief Magic

- Practice Untamed Magic

- Practice Speech

- Practice Debate

- Discuss Diplomatic Strategies (new interaction added with Sages)

- Encourage Support from various Occults group (this is new interaction, depending on the packs you'll have, e.g. if you have Island Living you can get a task Encourage Support from Mermaids, but if you don't have this pack, you won't get such task)

- Calm Concerns About Magic (new interaction added directed towards non-occult Sims)

- De-escalate tensions (new interaction added directed towards occult Sims)

- Review Treaty (new interaction added to the new book object - Codex of Interrealm Treaties)

- Remove Memory of Sim (new interaction added to non-occult Sims, it will completely remove relations between target Sim and picked Sim, like they never met, or almost, because I was not able to remove all things)

- Remove Memory of Recent Events (new interaction added, it will remove all moodlets of target Sim, leaving them dizzy)

2) New Career Tone added (action to be performed when Sim is at work):

- Manage Public Information - it doesn't always result in positive outcome

- Encourage Support - as a result your Sim will get new Seal of Endorsement into their inventory

3) New requirement for promotion - Codify Interrealm Agreement

This is why you need to seek for occult Sims support. Once you get required number of Seals of Endorsement, you can codify new agreement. Some interactions will make it harder to get a support, and some will make it easier (e.g. talking to Sage about Diplomatic Strategies).

4) New event - Interrealm Summit

You can invite various Occult Sim, but also non-occult Sims, if they work in Politics! (it must be political branch of Activist career, and it's a optional invitee). As a reward you can of course get new Seals of Endorsement.

5) 12 New speech topic and debate topics - it's connected with the event, but it will be available also outside the event to any Sim from Magical Governance career, not only from this branch.

LAW & ENFORECEMENT BRANCH:

1) Several new home assignments:

- few assignments taken from general branch

- Practice Mischief Magic

- Practice Untamed Magic

- Practice Speech

- Heated Duel

- Instruct About Safety Standards (new interaction added)

- Interview the Witness (new interaction added)

- Study Protocols (new interaction added)

- Inspect Compliance (new interactions added)

- Search for Evidence (new interaction added)

2) New Career Tone added (action to be performed when Sim is at work): Analyze Reports - as a result Sim will get new evidence

3) Inspect Compliance system - your Sim can inspect wand, broom permits, registry in the census, or level of magical charge. If they find some compliance issue (e.g. a wand in the inventory but lack of wand permit), they can give a formal warning or impose a fee. Your choice. You can also issue a permit and solve any future problems for the inspected Sim.

4) New requirement for promotion - Solve a Case

During the investigation you need to collect evidences. There are various ways to do it, like interviewing witnesses (any spellcaster), or searching for evidence by clicking on the ground, or by studying protocols etc.

Once you have enough evidence, you can get Arrest Warrant and with that you can start Council Interrogation event.

5) New event - Council Interrogation

By interrogating suspects you need to determine a guilty Sim and detain them. You can however make a mistake and detain a wrong Sim. In this case you will loose your Arrest Warrant and some evidence, and you'll need to collect evidence again. Not from the scratch, but some more to get a new Arrest Warrant. But if you determined correctly a guilty Sim - you will be able to Enforce the Sentence. There are 2 options available, your choice which one you'll choose: 1st - Morphiate a Sim (but not for 2 hours, but at least for a day or 2); 2nd - completely strip the Sim from magical powers.

Languages:

Change log:

15.03.2026 - new version with active assigments uploaded (and compatible with all recent patches).

Comments (34)

B
Bells · August 10, 2026

Amazing mod!!! It's sooooooo close to what I'm looking for too! Would you consider a similar career that is just a Magical Researcher without any sort of government connection? Sorta like the scientist but for magic-y stuff? I have a final fantasy inspired sim who I really want to be a mad wizard locked in his tower researching magic lol! I can't find anything remotely like what I'm looking for. T_T

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ilkavelle · August 27, 2026

Thank you! My to do list is quite extended atm, but I will add it to the list, see what I can do.

P
Psylocke X · March 16, 2026

Ty for updating this! :D It might come in handy even more after my main arc is done \o/

i
ilkavelle · March 19, 2026

at your service ;)

I
Ilse Mul Author · March 16, 2026

Oh, this is perfect for my Forever Fantasy world! Thank you so much for creating this!

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ilkavelle · March 19, 2026

Happy to hear :) <3

S
SmithSims1 · March 16, 2026

I've been sitting on my hands waiting for this update. I am sooo excited. As always, thank you for your hard work!

i
ilkavelle · March 19, 2026

Happy to hear :) <3

S
Sword Cats · March 15, 2026

this is interesting, thanks! i hope it's just based on sims and hopefully not on harry potter?

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ilkavelle · March 15, 2026

It's unrelated to harry potter. The only similarity I believe is having politics in magical world. But the vision is completely different.

E
EN CRIOLLO 🧉 · March 15, 2026

Espera mi traducción de esto pronto! Es increíble. Gracias por tanto gameplay <3

i
ilkavelle · March 19, 2026

Gracias! Si tienes algunas preguntas sobre el contexto, dime!

S
SmithSims1 · February 5, 2026

Love this so much! It would be so cool to add on consequences of casting mischief or serious untamed spells in public. Like a magical arrest of powers being bound.

i
ilkavelle · February 8, 2026

I didn't manage to make this for now, but when I'm done with the patch and update this mod, there will be a lot of new things added :)

t
taligadonao · December 5, 2025

Incrivel!!! o reino da magia exige mods que deem acesso a carreira. Queria poder ser professor, vidente, herbologista e auror. Obrigado pelo seu trabalho

i
ilkavelle · December 5, 2025

Thank you! ❤️ I have also other magic careers, for example for Healer or Master duelist - it is not called Aurors career but it is about figting with evil warlocks.

J
Jolanta Sugajska · November 5, 2025

Omg! You're amazing! What a wonderful surprise! I've been waiting so long for serious careers in the magical world, especially politics. This is what I was missing in the game. :) Thank you so much again. Xxx

i
ilkavelle · November 5, 2025

Bardzo się cieszę :) Mam nadzieję, że jeszcze w tym miesiącu uda mi się wypuścić update, żeby była możliwa "praca z domu". Mam kilka pomysłów na takie zadania, które miałyby sens ;)

I
IndigoGirl · November 1, 2025

This looks great. Would you consider making a similar career for vampires as well?

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ilkavelle · November 5, 2025

I could, but I will be honest, I don't know what could work as a careers for other occults hahaha

S
SweetySimon · November 1, 2025

I really liked the wandmaker career until I found out that it required making a huge number of wands for each career advancement, plus the mod kept crashing and causing problems with the whole game. That was a while ago. So I removed it, and now I'm afraid to try new magical careers. XD But I have a lot of similar ones from Lillyvalley, so I don't really see the point in downloading more that are almost the same. But I would really, really, really appreciate it if you could please try to create some occult majors for college, so that there aren't just the usual majors.

i
ilkavelle · November 5, 2025

No one reported to me issues with wandmaker career. I test my mods for each patch and I also use them in my legacy save all the time to make sure they are safe for players. There's a huge number of wands to make because there are only 3 levels of this career and then that's it, you're on top. If you got crashes of your game, I'd check if you don't have still in your Mods folder an old script file asssociated with this career in the past - it should not be used currently.

w
wyrdesme · November 1, 2025

<3.<3 now they can have real bragging rights

i
ilkavelle · November 5, 2025

<3

G
Glacecakes · November 1, 2025

just what i was looking for! i am an occult only player so these mods are like my dream lol

i
ilkavelle · November 5, 2025

Happy to hear that! 🤗

V
Vencris · October 31, 2025

Oh, wow, what a great idea! I've been looking for a way to integrate my spellcasters with other occults but every time I try, that relationship takes over the whole story. With the Interrealm relations career pathway I think I could ease into it more--you know, like meeting werewolves and vampires, etc. at work. I also play with MissyHissy's Lore and Order which would theoretically compliment your mod quite well but I should ask, do you know that mod and do you think they would conflict?

i
ilkavelle · November 5, 2025

I think both mods should work just fine together. This is a normal custom career, like any other for non occults, and I didn't override any in game files. I plan to add home assigments and make it semi-active career - so for example talking to other occults and convinced them on something, like new law etc. :D But I need to plan it well first :)

M
Meeche Lin · October 31, 2025

How fun! Obviously this is down the line, but when it does eventually become semi-active will that override this current one or will it become a second career option? And if you don't know yet no worries. I'm just the kind of person that has a whole planner just for my sims lol

i
ilkavelle · November 5, 2025

It will override the current version, because having a semi-active career doesn't stop you from still choosing a rabbit hole option. So i will just expand it, giving it more possibilities :)

s
secretglittergal · October 31, 2025

Love love love...

i
ilkavelle · November 5, 2025

Thank you! :)

P
Psylocke X · October 31, 2025

You give this to us just as I'm at a point where spellcasters are changing things. Thank you so much omg XD

i
ilkavelle · October 31, 2025

Thank you! ❤️ I can't even say how fast I worked on this to still release it today 😅 but I was also so burnt out with playing my legacy that it was a pleasure to create a new mod 😅