March 9, 2026

[News] About full remade inventory system

Hi

I put off these changes for as long as I could. But the time has come to fix them. And I'm talking about a complete overhaul of the inventory and item system in the game.

Actually, I just wanted to change the stack sizes for some items. But when I started changing them, I realized that I needed to change everything related to items.

Let me give you some background information. When I was developing the first version of Lust Hunter, I based the inventory on the one from Monster Hunter (2004). At the time, this was a quick and sensible solution, but unfortunately, it is now completely outdated.

The more items I added to the game, the less convenient it became. In the end, I settled on four types of inventory: personal, home, quest, and quick. This is inconvenient and confusing, so I decided to improve them.

So, I am proud to show you new inventory.

What has changed:

  • One unified inventory

  • The inventory has become infinite

  • Drag and drop is no longer needed

  • Non-consumable items have a stack of 999

  • Each item has an item type

  • Displaying the number of new items

  • Item preview when hovering over

  • Items are grouped by category

  • Added sorting of items: by price, by quantity, by name

  • Automatic grouping of items by Restack button

Now all items are sorted into categories. Herbs are with herbs, mushrooms are with mushrooms, and potions are with potions.

New multiplier slider for creating items. Now you can create multiple items at once.

But that's not the most important thing. The most important thing is what's under the hood, which you can't see with your eyes. I completely reworked all the code responsible for items. I changed every past interaction with items. I created a dictionary of items and removed all duplicates. The new and improved item system should completely eliminate possible errors with items. Now I can easily add new items and change existing ones.

This is a very large update, so I had to make some compromises. Starting with version 0.130.0, old save files from before version 0.100.0 will not work. These are save files from around 2024, so if you were actively playing the game, this won't affect you. I wanted to keep compatibility, but it would have taken too much time.

I am currently actively testing the new inventory update, and I hope that the release will have a minimum number of bugs. But if there are any bugs, I have set aside time and will be able to fix them very quickly.

By the way, I've started developing a new location, but I'll write about it in a separate post.

Thank you for reading my post. Follow the news and don't forget to like it. Thank you.

Comments (2)

S
SpacemanSpliff · March 12, 2026

Maybe I misread the update post but there are still positions that don't have the animations. Did you mean they all just have renders now?

L
Lust Madness · March 12, 2026

If you're talking about last update 0.129.0, then all skills are available for the futa and realfuta game characters, like animations and renders