0.13 - Update Status
Hello everybody!
Now that I'm getting bottlenecked by the writing again, here is another update on the progress: there's currently over 1500 renders, 22 animations and ~35,000 words so far.
September has been very productive in terms of renders, but I've slowed down recently. I've reached the end of the scripted scenes, so if I want to keep rendering, I need to write more first. Writing has always been my biggest weakness, I hate how much time I'm wasting on that. But of course, I don’t just sit around waiting for inspiration. I take this opportunity to keep improving everything else.
For example, I thought I was done tweaking my animation workflow, but it happened again. I found a new video encoding method that’s way more efficient. The latest animation (9 seconds, 60 fps, dark scene) is only 3.52 MB, and it’s not even blocky. The previous method gave me a ~13 MB file with compression artifacts, because of the dark background. And my older (terrible) method, which was used in earlier builds, gave me a ~30 MB file with some bad blockiness. So this new process makes videos about 10x smaller and better looking. It should work in every lighting situation, so I can make more animations without worrying about the final game size.
Speaking of animations, I've been experimenting with fully animated orgasms (both male and female), and the results are very promising. I've seen some devs use AI for this, but it always look inconsistent and / or uncanny, especially between shots. My approach is procedural, and it actually sticks to surfaces naturally, which makes a big difference in realism. Sure, it's not quite Blender level quality, but for a real-time engine like VaM, it's pretty impressive. I’m really glad I figured this out before working on Kayla’s final scene, because it’s gonna be so much hotter than just a static render or making the full jizz texture suddenly appear after one shot.
I’ve also upgraded nearly every character model (including adding 8K normal maps for sharper close-ups), worked on sound and music, and spent time testing scenes to see how they flow. Some days I like how a scene plays, other days I don’t, so I come back and edit until it feels right.
Anyways, there’s always something to improve, so even when writing slows me down, I’m still working on everything else.
As always, thank you so much to everyone supporting and believing in this game! You’re the reason I push myself to make it the best it can be💜💜💜
Have a good rest of your day/night,
ElCharlo
Comments (10)
Oh, and also, we need some hot scenes with the mommy 😃😍
You're doing great , I think your game is from the top 5 out there! We're supporting you till the end. Keep up the good work.
you're not wasting time
We can't wait to see the new version. Do you have an estimated release date in mind? Keep up the good work!
On one hand I REALLY want to play the update, on the other hand I know waiting for you to finish it up is probably the better decision, either way it looks good so far!
mamma miaaa mio fratello ElCharlo , ottimo lavoro continua cosi ti aspettiamo noi italiani 🇮🇹
If the last animation method is better, will you updated all the other scenes from the game as well?
That's not in my plans currently, because I made the mistake of not saving the post processing effects on the older animations. Meaning I would have to recreate everything, and that's very time consuming. However, when I'll remake the first part of the game, the older animations will be replaced and I'll use this new method.
Looking forward to seeing it.
Really excited to see those fully animated orgasms 😍 I know what you mean about the AI versions. It just doesn't flow naturally and breaks the immersion. Really impressed with your drive and dedication! Wishing you all the best with the writing! Thank you for the update!
