Bonus animations (and new workflow!)
Hello everybody!
Here are some shots from the commissioned animations for July and August!
(There’s a free short preview on the Discord server, and VIPs can watch the full animations here.)
The ones with Emma are easily my best work so far. I technically could can do even better in terms of expressions and sounds, but the main goal here was perfecting my new workflow. And it paid off; I can now render animations frame-by-frame instead of recording them in real time.
That means I can make the smoothest, fastest, Blender-style, highest-quality animations possible and keep the file sizes way smaller. To put it in perspective: this 12-second Emma animation can be reduced to only 9 MB in .webm format, and still looks amazing for in-game use. With my old real-time recording workflow, the same animation would’ve been about three times bigger, looked blockier, slow and had choppier physics. So, no more slow-motion jiggles or ugly compression artifacts! Thankfully I learned all that before the final animations with Kayla in 0.13!!!
Oh, and rendering frames this way is also much faster than in DAZ or Blender. I rendered out 804 frames in about 5 minutes! Obviously, there was still many, many hours of work / trial and error behind the scenes, but at least I learned a lot.
Anyway, I've got to get back to work on 0.13, because this took a lot of my time! But it was 100% worth it :)
Comments (6)
wow
amazing
Who is the guy with beard?
Absolutely Amazing work 👏👍
I have no objection to slow-motion jiggles. or high-speed jiggles.
Dude that looks amazing. That lip bite is HOT
