Claude
Today ended up being one of those "Smash my face into the keyboard" development days.
I've pretty much spent the entire day working with Claude, optimizing my AI workflows instead of making game content. It might not be the most exciting update, but it had to happen.
The good news is that I now have a dedicated Body Workflow that's producing some really impressive results. The next step is building and refining a Video Workflow so I can create much higher quality animations and cutscenes for the game.
The goal is simple: better looking images, better videos, and a much faster production pipeline so I can create content more efficiently going forward. More importantly, this had to be done to fix the bodies in the Visual Overhaul Update. Currently, I just fixed all the faces. But I needed to do bodies too. There's not a lot of nude bodies in the game yet, so this isn't as monumental a task as faces were.
Sometimes I have to stop and improve the tools before I can keep building. If I don't, I'll just end up redoing everything later, and I'd rather spend the time getting it right now than wasting even more time in the future.
I'm working as fast as I can, and I really appreciate everyone who's sticking with me while I build the best pipeline possible for Harvesting Corruption. Most of you who have been here a while already know this process. It's just another day. :)
Comments (3)
Use the GSD framework. It will make claude slower but much more precise. :)
https://share.google/ncV7Fkz2DpQwgvt7c
Appreciate the updates🫡
