Navigational Woes
I hear a lot of people complain about Navigation... I created the journal for the Remaster update to alleviate that issue. And I created the map in the first legacy release for that reason. But it's still not enough. People are still complaining.
the way I see it, if you're complaining about it now, you've only played the first day of the game. And haven't had enough time to LEARN where things are. And I think that should be expected. You shouldn't have a game that holds your hand and tells you exactly where to go. Exploration is a part of this game, and it serves a purpose.
That being sad, I'm open to idea's about how to make it easier. So if you have any, feel free to put them below. But, I'll tell you right now that the "Show each room, or location on the bottom of the screen so you can click to go there like some VN's do" will not work for my game. There would be close to 100 icons on the bottom of your screen in the end.
I also created a Finger Pointing Directional Mouse Cursor and Door Icon for when you're moving through navigation that should help... But again, I'm open to other idea's.
