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December 23, 2025

Floating Stat System in the bag.

Tonight I rewrote the code for the floating stat system to work with the remastered code. Simple enough. Just some edits here and there to the legacy code.
And the Floating Stats are officially working again.
Basically, when you gain a point of corruption or affinity with a character, a little icon with the word "+1 Corruption" pops up on the bottom right hand corner of the screen and floats up to about midway up the screen and fades out. Simple system. A unique and sexy way of letting you know you're leveling up.
I also redid some images I didn't like...
Tomorrow, it's Annika's cabin stuff... The HUD, phone system, basically all the little systems that unlock when you open sandbox mode. Should be a relatively painless process. Now that the core has been rewritten and is working, should be a cakewalk... After that, I have to do the door knocking system... Also easy. And then, it's just music and sound and we're done. Then I'll release the complete Remastered Version of the game and start working on Day 2 content. Which is when all the FUN systems come into play...

One of my dev friends is trying to talk me into putting the game on Steam in Early Access. I'll post about that in my next post...