Music
As a musician, music isn’t just background noise in my games—it’s as vital as the writing, the visuals, the environments, or the mechanics. Every track is chosen with the same care I put into every render and every line of dialogue. Whether it’s a raw, dominatrix-fueled power scene, a tender romantic moment, or even just a simple conversation, the soundtrack is sculpted to hit the exact emotion I want you to feel.
I spend hours digging for the right piece, trimming and editing tracks so nothing distracts from the moment. On the first iteration of the game, I didn’t take this as seriously as I should have. But after four months of rethinking everything I did wrong—and how I could make it better—I’ve made music one of my top priorities.
This time around, you’re not just going to watch or read a scene—you’re going to feel it.
I'm well aware, most games the music just gets muted. But that's because it's obnoxious and doesn't fit the tone of what's happening, 95% of the time. If the score isn't ADDING to the experience, it's getting in the way of it. So I'm making sure no one wants to mute this soundtrack. :)
