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July 13, 2025

Preface to the big announcement tomorrow

I need to give a little bit of information before the big announcement tomorrow. Two things in particular.

1. To make things overall smoother with animations, expressions, poses and just generally character interactions, I had to switch all characters to the same versions. What exactly does that mean? Well, there are 3 versions of Daz Characters that I used before. There were Genesis 8 models. Genesis 8.1 models, and Genesis 9 models. Obviously, 9 are the best in a lot of ways. They're the latest models. But there are very few animations, poses and outfits that have been made for them. Same with 8.1 which is this middle child between 8 and 9 so not many people made content for them. The problem is, if you want to put an expression on an 8.1 character, it has to be an 8.1 expression. 8's and 9's don't work. And like 9's, there are very little of them. 8 may be the oldest of them, but it has by FAR the most character models, outfits, expressions, poses and animations...
So rather than try to use the same 100 expressions for every genesis 9 character, or gen 8.1, I decided to make ALL of the characters be Genesis 8. This way I have a thousand expressions and poses to choose from. Hundreds of outfits, and thousands of characters... Sadly, 90% of Gen 8 characters have shitty skin textures that just don't look real... And I refuse to have those plastic looking characters in my game. You've seen them in other peoples games.
So I had to remake quite a few of the characters that were Gen 9 or Gen 8.1 and search for days trying to find the right Gen 8 characters to replace them. Including their outfits and skin textures... And that's what I've been doing for the past week, mostly. This doesn't include Annika, as she has always been a Gen 8 Character. So she hasn't changed at all. But believe me when I tell you, finding the right character to match a theme and backstory, with the right clothing, skin, hair, etc etc, is NOT an easy process. Or a cheap one.

2. I wasn't satisfied with a game that is simply story, puzzles and sex... I wanted some gameplay that was fun and addictive. Something you'd enjoy playing all by itself. So I spent the past couple weeks coming up with a new system to make money. This lead me to changing how the "farm chores" worked too... Now, you will not be picking corn in the fields every morning or growing crops. You will now have to clean the house every morning. if you do, you will get a ride into town at night so that you can work at a bar serving drinks. Drinks that you will have to pour yourself and bring to tables full of belligerent drunks who want nothing more than to sexually harass you. As you level up your cocktail waitress skills, you will get invited to work at a nicer club. There you'll be able to strip for more money, and even gamble away your earnings.
As time goes on in the production of this game, I will eventually allow you to play as Carter from the beginning. He'll have his own storyline and his own different job. You'll work at a convenience store and at night you'll help shoot films with a local director.

Tomorrow I'll give you the big news. It's not great news. It's good for me. And in the end it will be good for you. But at first, I'm sure it's not going to be great news to hear.

This has been a really long and hard process for me. A massive learning experience overall. And had I not done everything the way I've done it so far, I never would have made the changes that are going to change the game for the better in the end.

Check back tomorrow for the announcement.