Great news
I am testing a new control rig for animations.
If it works. I won’t have to remake all the clothing. I will get to add more Morphs like “breathing”. The materials won’t have noticeable crease lines (Which is how I realized the mesh was broken). And I won’t have to replace the skeleton in all my other characters.
I may lose the animations I made over the past couple days but I chalk that up to a learning experience. I learned how to animate in Unreal. And when I remake those animations, this time I’ll create my own video references to make sure it’s even more realistic.
All good things brothers. All good things. I know game design takes forever but you know me, “Do it right or don’t do it at all.”
Comments (3)
Take your time, you are doing a great job. I am an aspiring developer/animator myself so have been following your saga as I hope to one day start rendering movies in UE5. Your movement from DAZ renders to UE5 has given me hope. :p
If you aren't already... Start learning now. Unreal is a complicated monster. But so very rewarding. Character Rigging is the true beast though. There's been times where creating blueprints has had me stumped and it took a day or two to figure it out but NOTHING has been as infuriating and excruciating as trying to get a Character Rigged up, with the proper IK/FK and morphs... Absolute NIGHTMARE...
Cool.
