Outfits
The demo will have about 100 outfit pieces... Roughly. You can mix and match those to make thousands of outfit combinations.
I'm going to add a lot more AFTER the demo. Possibly even some cosplay stuff. Maybe some tails and ears type stuff too for those of you into that. Very possibly a strap on as well that when worn, will give you an option to take the male role when you're having an adult scene with a female.
Right now though, I'm going to be blocking your access to any type of shoes with heels. I'll give them back to you after the demo but I first have to create a system that changes her foot pose and height based on what she's wearing, and I don't want to have to worry about that before the demo. So for now, I'm just removing them.
I'm working on a system that hides mesh poke-through too. So let's say your socks have a frilly top to them that would poke through your jeans if you chose jeans to wear with them, my system will mask out the frilly part of the sock so you don't see it through the jeans. Again, this is just a system I'm working on so I don't know if it'll be ready for the demo. If not, I'll be removing anything with Poke-Through until the system is complete.
Over the rest of this weekend, I'll be fixing clothing materials, creating Carter, adding clothing physics, breasts and butt bounce and hair physics...
Once Hunter is feeling better, he will be working on fixing bugs, hooking up the dart game, and creating the dialogue system...
The following week will be all bug fixing, optimization, filling in the dialogue, creating a new locomotion system so that Annika turns when walking, properly... And the last couple days, I'll be readying everything for promotion and marketing so I can release the demo in the most efficient way possible...
