Today’s Work
All day I have spent copying over morphs and their settings to all the characters so they are ready for import to Unreal.
This has been an extremely long and tedious process and I’m only half way done. But once they are the only thing for me to do in Daz studio will be to export their outfits then I don’t have to touch that clunky program ever again and everything will be Unreal. Until I need to change something in Blender. But otherwise, all Unreal. And thank god. Daz Studio is a jank fest. Not having my 4090 isn’t helping either…
I haven’t seen Hunter, the other developer, since that first night he worked with me. Hopefully he shows back up and we can bust out some more work quickly. Either way, I’m still here putting in 15-18 hours a day like a psycho.
Once these characters are in, it’s going to move a lot faster. Demo coming soon. It’s not going to be a mind blowing demo but it’ll give you a taste of what to expect. More importantly for me, it’ll hopefully bring more Patreons. I’m not one for doing things for money. At all. I’m making this game because it’s just the game I want to play. But in making this game I’ve gone completely broke and even my subscriptions have run out. Adobe, ElevenLabs, etc etc. And my GPU is still sitting on my desk waiting to be shipped out because I couldn’t afford the shipping cost… So in this moment, I could use some more Patreons and the demo should help in that regard.
Once the demo is out, all systems and characters will be in place, so it’ll move REALLY fast from there on. Although I may remake the cabins because they’re a little small for static cameras… The Brooks house may have the same problem but I’ll cross that bridge when I get to it. Might require busting out a wall for cameras… shrug. We’ll see.
