My Two Week Schedule
I say two weeks… Hopefully that’s all it takes. This is hefty work here. But when this list is done, I can give you guys a sample to play with. No REAL gameplay or story, but a little play area where you can check things out. :)
✅ START HERE – Quick Wins
1. Swap pond water material to green (non-animated)
2. Add drop shadow to Wardrobe UI in Photoshop
3. Finish Wardrobe System Widget Blueprint (UI first, no logic)
⸻
🎮 INPUT, CAMERA, CONTROL
4. Fix player control handoff (PNC → wardrobe/camera swap without breaking AI Controller)
5. Add camera + disable movement when entering wardrobe (use BP_Wardrobe’s CineCamera)
6. Do same logic for Shower System (cam switch, remove control, queue animations)
⸻
🧍♀️ CORE LOOP INTERACTIONS
7. Clickable object system (using PNC Toolkit’s method—hook up “Look at” and comment logic)
8. Set up Inventory System (even if placeholder) – required for planting and seeds
⸻
🌱 FARMING SYSTEM
9. Migrate Farming System into project
10. Add plant placement logic: dirt bump on seed plant, 5-tier growth mesh swaps, soil darkens on watering
11. Connect seeds and watering to inventory system
⸻
🕰️ NPC BEHAVIOR
12. Migrate NPC Manager into project
13. Set up basic test NPC schedule (sleep, eat, work, relax)
14. Integrate NPC Manager with PNC inputs/project settings (merge components as needed)
⸻
🌦️ TIME + WEATHER
15. Hook up Ultra Dynamic Sky for time-of-day/weather
16. Integrate with Interactive World Plugin for mud trails when it rains
⸻
🛁 SHOWER SYSTEM
17. Build shower BP: trigger → undress → play random shower loop → exit on click
18. Create shower widget (camera change + exit button)
19. Handle clothing swap and input lock/unlock
⸻
👗 WARDROBE LOGIC FINALIZATION
20. Assign item tags (category/design/color/ownership)
21. Cycle category → parts → design → live update on Annika
22. Grey out unavailable slots (e.g. no shoes for Swimwear)
⸻
⚙️ VISUAL POLISH – POST VERTICAL SLICE
23. Finish Annika’s hair (Alembic/Groom in Blender)
24. Add butt bones in UE5
25. Add physics to butt and breasts
26. Add cloth physics to all clothing
