Where are we?
I’m almost done with the level design.
I need to spruce up the pond a bit. Furnish Caleb’s house. Furnish two of the four cabins. And that will be it.
I will polish it a bit more as I see things that need fixing but otherwise, level design should be done by tomorrow evening.
So what’s next?
Bringing all the Daz Characters in. Fixing their materials. Making sure they look good, and rigging them to work with the EPIC skeleton. That’s a big one. And this doesn’t include adding clothes, or hair, or rigging genitals, breasts, butts or hair with physics. Those are all their own day.
And then?
Then I build a simple level, just an open area where Incan test mechanics and features. I slowly build/code those features and add them into the level so that I can test them in “gameplay mode”…
Once those are finished, I hook them up into the world and test them with the in game cameras.
Once that’s completed, I add the characters to their respective blueprints. So the NPCs walk around and do stuff. And Annika/Carter can be controlled.
After that, I fill in the gameplay dialogue and choices system. And set that up in game.
After all that’s complete, I add sound FX and music to the game.
Then I build the UI.
Last but not least, I recreate the intro cinematic with the new characters…
At that point, I will release the first demo of the game to you guys here.
