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April 27, 2025

Some technical stuff

So when you try to bring a Daz studio asset into Unreal, you get all these warnings telling you it wasn’t made for Unreal and its optimization for games is absolutely shit. Because it’s not made for games it’s made for still renders.

But we’re making an Unreal game here so I have to optimize the shit out of everything. Especially since you’re in a pretty big “open-world”. So I have to take any Daz studio assets I want to bring into Unreal, and take them into Blender first to fix the issues with them. Usually it’s a few clicks of Blender precomputing vertices merging but sometimes I have to completely change the mesh. Fix the topology or remove something. Whatever the case may be. It’s a bit of a process.

So I’ve done this with the Cabins, the door to the cabins and the bunk beds. No more warnings. But I still have to do it to the WHOLE Brooks House. Which has a LOT of parts. A LOT of materials and a lot more textures. So that’s what I’ll be doing for the rest of the day.

The good news is, I have both Annika and Carter in Unreal with no problems.

I have landscaped 80% of the level and placed most of the external farm props.

I have created and found loads of Groom hair to be used in the game. This is that sexy hair that moves like real hair when your character moves.

I have built some of the core mechanics like click to move, double click to run, enter house/cabin/store, open box, and even built a basic inventory I can expand on later.

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I still have to bring the other characters in.

Attach hair to every character.

Add breast and dick physics

Finish the environment

Fix up and bring in the Brooks House

Bring in all my UI elements

Bring in and attach all clothing

Finish ALL gameplay mechanics

Add Day/Night cycles and weather

Bring in owned animations and create the ones I need but don’t have.

Set up the UI

Add Sound Effects and Music Triggers

Create all game variables


Create Dialogue and “Quest” system

Add all dialogue

Create Scenes

Create Intro Cinematic

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That’s a short version of what I’ve done and have left to do.