The New Interaction System
Hey sinners,
I’ve been cooking up something juicy for the next release. Something that’ll make Harvesting Corruption feel less like a visual novel and more like one of those nostalgic, point-and-click adventure games we grew up on. You know, the ones where you could click a sock and your character would say something like, “I wouldn’t touch that with your hand.”
Yeah. That.
Starting with the next update, objects in the environment are getting smart. When you hover over them, you’ll see little labels like “sock”, “bed”, “used condom”, whatever, and when you click, you’ll trigger a radial menu: “Look at”, “Pick up”, “Use”. And yes, Annika has unique dialogue for each one. So if you click on the sock and hit “Use,” she might say, “Not a chance I’m putting that on.”
But it’s not just for random crap on the floor. This applies to everything from beds to showers to toilets to… well, I’ll let your imagination go where it’s gonna go. Sometimes, choosing “Use” will trigger deeper menus. Like if you click her bed and choose “Use,” you’ll then get options like Sleep, Rest, Masturbate, Do Nothing. Fully interactive, fully reactive, and fully loaded with sass, filth, and flavor.
This system is modular and I’m planning to expand the hell out of it. Think hidden items, puzzle solutions, bonus scenes, and hilarious (or depraved) outcomes depending on what Annika tries to poke, lick, or set on fire.
In short: you’ll be able to actually explore the game’s world, not just click through it.
This is a big step toward that sexy immersive sim vibe I’ve been chasing and a sign of what’s to come.
Thank you for backing me. For believing in weird, horny, experimental shit. For helping me build this game, not just play it.
Get ready to click on everything. And I mean everything.
- Nuverotic
