Systems
So a lot of these backend systems you will find no use for this early in the game. So when you get Affinity or Corruption points. Or another character gets Dom/Sub points, or you improve one of your three skills (Intelligence, Strength or Sneak), you’ll probably be wondering what you do with those.
They will be important in future scenes and conversations but nothing that will matter to you in these current updates.
They will be used VERY often though, think Fallout New Vegas. So getting a bunch of points doesn’t just change one thing later on it could change 100 things..
Comments (2)
The only thing I’d mention is many attribute point systems end up being more complicated than needed and frustrate players. As an extreme example one might require an interaction with a hobo to get enough naughty points to interact with who the player actually wants later. Players tend to get cranky about content gating like that. Not saying don’t do it, just know what you’re getting into.
Yea, this isn't going to be content gating. More like, content fast-tracking.
