The Big Bug
The Skip Bug was a lot more involved than I thought. I'm about to test my changes but I "THINK" it was because of how my navigation labels were returning at the end of being jumped to... So what I've tried is making the skip function NULL during navigation so you can't use it, and I've added a 24 hour hard pause in place of the return which should prevent the game from thinking it's done when you skip to that return function...
Too long don't know what the fuck I'm talking about in nerdspeak? When you skipped to a point where you go into navigation mode, the skip would rush through the code at that point, hit the return function, and think it needs to return to the main menu. I think that was the problem and I've just finished recoding it all so let me test it now...
Yup. I think I just squashed that bug. It seems to be working. Will test more later. I have a lot more bugs to go fix. But that was the BIG one.
