Another Day
I never could figure out what the issue with my PC is... I ran every check and test possible. Nothing showed up as wrong, but I can tell something is off. I guess I'm just going to keep running with it until something bad happens. Hopefully it doesn't.
So far this morning I have finished the exterior cabin lighting and fixing all the textures on the outside of the other cabins that had too much glossiness in the textures, and the glass wasn't see through... I've fixed all that now and saved the scene so I don't have to do it ever again.
What's really cool about my game is it's in an actually 3D world. It's not camera tricks and backgrounds, like almost every other visual novel out there. If you had my game in the Unreal Engine, you could walk your character from the cabins, down the hill, into the house and walk to the kitchen. It's all there in real space. Most games would have like, a "cabins exterior map"... And a separate "Cabins Interior Map", and the nature would just be little mini background only maps... If you turned the camera in any direction besides how the developer intended, you would see empty space. But not this game... If I ever decided to make an Unreal version of this game, I could just drop the whole level into Ue5 and it would be good to go.
Why would I do it that way? Continuity.
