Patreon Poll: Should We Add a Percentage-Based Dialogue System?
Hey everyone, I’ve been thinking about adding a Fallout-style percentage-based dialogue system to Harvesting Corruption, and I want to hear what you all think.
What is this system?
If you’ve played Fallout 3 or Fallout: New Vegas, you’ll remember that certain dialogue choices were influenced by your stats—like Charisma, Intelligence, or Speech. In New Vegas, for example, if you had 50 Speech and a conversation option required 60, you wouldn’t even be able to pick it. But in Fallout 3, dialogue checks were randomized, meaning even if you met the minimum requirement, success wasn’t always guaranteed.
What I’m considering is something similar:
Some dialogue choices will be locked behind stat requirements (e.g., Charisma 40 to flirt).
Others will allow you to attempt them, but success will be based on a percentage roll (e.g., 50% base chance, with higher stats increasing success).
If implemented, this could make dialogue more dynamic—sometimes you’ll succeed, sometimes you’ll fail, and other times you’ll barely scrape by with a different outcome.
Should I add this?
If I go forward with this system, it won’t be added immediately—this is something I’d work on a couple of months down the line. Right now, I’m focusing on polishing the core game, adding more content, and refining what’s already there. But if you all like the idea, I’ll plan for it in future updates.
Vote Below:
Comments (2)
I’m glad to see that my games audience has brought the intelligent gamers. Not just porn hounds. You guys are interested in gameplay and story and that’s really awesome. Not what I expected from you all, to be honest.
I like the percentage based system, but rather than locking out a choice, just gave it like a base 10% chance of success if the requirements aren't met.
