Feature Creep
Okay so, I may have added a new function that checks what day of the week it is, and makes it so Annika has a different outfit for every day of the week... And so depending on what day of the week it is, when you change in the wardrobe, she changes into that specific outfit... And when a scene plays out in game, she'll also be in that outfit...
Unnecessary? Yes... Immersive... Yes...
I've of course created new bugs doing this so I'm trying to squash them right now. As you know, changing one variable I.E. "dressed" to "casual_mon - casual_sun" requires me to change any code that referenced the original "dressed" state. So... Just give me a minute to get this working...
Look, I get it... You want the game out now. But just think about when all this is done. And how immersive it's going to be? It'll be almost like a sims game. :) lol
Comments (1)
Bugs Squashed... Just have to render out the different images for each of the new clothing sets.
