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February 16, 2025

Todays Mid-Day Update

Today I’ve just been putsing around with renders. I’ve created a whole scene for a secret interaction. And I’ve started work on a conversation with chance and Carter. Two things you can do when you leave your cabin…

My time of day system is a little convoluted because there is five periods of time throughout the day. There is early, morning, afternoon, evening and night. The thing that makes it convoluted is that there has to be different background trees that are darker for all the night shots and the lightning has to be different for all the various times of day. This doesn’t seem like much until you count. How many locations there are that the player can go to. There’s about 20 and a lot of those are interior shots that require careful lighting through windows and things of that nature. I think most adult games don’t really have lighting changes on interior cells. And so that’s a ton of work that I’ve been doing today trying to get all the backplate images of the locations and they’re various lighting set ups finished today and I’m hoping that by the end of the day I will have that all complete.

Late tonight, I’ll continue working on the mechanics code. There are a lot of systems and variables that cross reference each other constantly and it’s just a lot of work that has to go in to making it all cohesive. And this being my first game and my first anything to code it feels like a slow process.

and hopefully, if there’s no hiccups, I’ll be able to have that finished over the next couple days and then I can just start working on content for the rest of day one. I have a lot of interactive objects in the game that I have to put in there. A lot of Easter eggs. And a lot of barks, which are objects that the player can click on and the main character will comment on them.

So that’s what I’ve got planned for this week and then I will put out a release for you guys on Friday unless some evil bug shows its face .