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January 16, 2023

Demo401 V1.5 - 1st Class Reception Room

Quick look at the 1st class reception room, ready for V1.5.

Recent update of this room repaced the 2D ceilings with high detail 3D ones. Additonally, the light fixtures have also been replaecd with high poly versions, and the materials have been reworked from scratch.

Comments (12)

M
Martin B. · February 21, 2023

those colourfull glas windows, thats beauty in the detail.

D
Dennis · January 20, 2023

Looking forward to version 1.5! This projet is awesome. Are you guys planning an update to unreal engine 5?

H
Half-Dude · January 20, 2023

Finally! That seam where the 3D ceiling meets the wall looks normal now. <3 Amazing guys. So these are literally 3D model ceilings now? It's not a trick like parallax mapping or something?

D
Derek Verveer · January 20, 2023

I can assure you this is real, no tricks involved 😄

K
Krzysiek Wiśniewski · January 18, 2023

Regards from Poland for all THG Team. Thanks for patreon gift :)

S
Steve · January 18, 2023

Looks SO much better and the lighting through the stained glass is so much better than v1.4! In reality would you have seen the portholes through the strained glass, isnt that what the stained glass is for, to create the illusion of a window? There's still quite a bit of ghosting in the textures and there seems a lack of shadows from the windows, especially noticeable from the large plants. Is ambient occlusion turned on? I would have thought these changes would be for 401 but pleased to see them incorporated in V1.5

A
Alexandru Carjan · January 17, 2023

What does reworked materials mean? Is it the textures?

R
Race · January 17, 2023

I think in addition to lighting he is adjusting the texturing too, in 1.4 the walls have this smudgy look that appears grainy when you zoom into it it’s most noticeable on white surfaces. I think all that will be sharpened, it’s going to look amazing.

R
Race · January 17, 2023

Looks great but I thought these spaces were done and you were just finishing up in the lower part of the ship now?

D
Derek Verveer · January 17, 2023

Check the progress map I posted on Dec31. Many of the yellow areas needed final tweaking and post processing. Once I reached that step in this room and saw the final result I decided it needed more work, so we put in the high poly ceilings and lights. As of today the only room that needs light building is the coal bunkers. Everything else is complete. (not to say that some spaces won't need rebuilding as necessary to correct issues found in QA testing and after post processing).

L
LD Davis · January 16, 2023

Beautiful

F
Frank Belanger · January 16, 2023

Lovely.