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September 25, 2022

Demo401 - Progress Update

Hey everyone! Derek Here,

Just wanted to post the latest Demo401 progress update map for all of you. This map shows the completion of the various stages in the process of bringing the levels up to 1.5 standards.

Note that a majority of the time spent is in getting spaces to the orange stage.

In this latest map update I've filled in with black all of the areas that won't be in the demo, so it's very clear what still needs to be added.

Comments (14)

n
nager · November 2, 2022

So Jack Thayers cabin will be now explorable ?

T
Titanic lover · October 1, 2022

It's been 8 months since 1.4.2 was released. I understand that building something like this takes time, but relatively simple areas like crew stairways, run of the mill 2nd and 3rd class cabins, Boiler Rooms (which are allvery similar) and just basic hallways should be fairly easy to add, as they all use similar textures. The number of actual new spaces that promise to exist in 1.5 looks awfully lean. Boiler Room 5 (which shares textures with 6), the crew areas in the bow, and facilities under the forecastle seem to comprise the bulk of what's promised. The areas in the bow are nice and I look forward to them, but there's no need to obsess over them or other areas. Release them now in a very good quality, perfect them later. At the very least in the short term, release an interim update with all the current artificially blocked off areas (that are visually complete) unlocked, while the remainder of the areas are completed.

T
Titanic: Honor & Glory · October 1, 2022

Do you want it released now or you want it in very good quality? You can't have your cake and eat it too: we haven't finished baking it yet. Look up the Project Management Triangle on Google. If you want to play something (since you really *want* a lot) play the free Demo.

C
Connor M. · September 28, 2022

I have a lot of respect for you guys and what you're doing, keep up the good work! I'm kind of a perfectionist, so I can see how you want to get everything as perfect as possible, and it shows, the end product is beautiful.

T
Titanic lover · September 29, 2022

I used to feel exactly as you do, but then it dawned on me that there is absolutely zero incentive for the devs to get Demo401 done quickly. Indeed, the actual incentive is the exact opposite...the longer this "project" (or career) goes on, the longer the Patreon gravy train chugs on. Finishing the ship at a 1.4.x quality level that would satisfy most people would erode the quantity of Patreon contributions considerably.

Z
Zachary Mazejka · September 25, 2022

Any Estimate on when we are getting access to this update ?

N
Nick Juliano · September 26, 2022

2024 for the demo and 2035 for the game at the rate they are going

J
Jordan Andrew Scherr · September 25, 2022

This is going to be hands-down one of the biggest "detailed" VR environments out there. I.E. Not just sparse polygon space, but detailed to this level.

M
Marcus Scrivens · September 25, 2022

What are the white areas?

D
Derek Verveer · September 25, 2022

Not yet worked on for V1.5

J
Jakob Kokalj · September 25, 2022

Can’t wait for the shaft tunnel section and explorable engine/turbine spaces

F
Frank Belanger · September 25, 2022

Thank you Derek.

Q
Quill Zero · September 25, 2022

Engine and Turbine workspaces open? Nice.

A
Alexandru Carjan · September 25, 2022

Not explorable as Kyle said, just visible from one of the entrances on E Deck