Tweaking the Glass
While Kyle works on his remaining modeling tasks for the Demo 401 Crew Update, Derek is hard at work finding ways to improve 401 in many ways on the engine side of things. Better lighting, effects, lightmaps, shaders, texture and other optimizations, and more. One thing he's done is improve the shaders for the stained glass windows above the Lounge (as well as the overall lighting in the room). Here's a little preview of that!
Comments (6)
I can feel my gpu catching on fire already, 10/10
I hope it works on mine. Mine is a little bright.
That's insane! So much detail!
Looks sharp
With Unreal 5 now out and about in a non-demo way, I'm wondering if the team is excited for what Lumen and Nanite could mean for the many beefy models you guys have done?
UE5 is a long way away to be implemented in the game, even if it's out, check discord and you will find your answers
