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April 17, 2022

Tweaking the Glass

While Kyle works on his remaining modeling tasks for the Demo 401 Crew Update, Derek is hard at work finding ways to improve 401 in many ways on the engine side of things. Better lighting, effects, lightmaps, shaders, texture and other optimizations, and more. One thing he's done is improve the shaders for the stained glass windows above the Lounge (as well as the overall lighting in the room). Here's a little preview of that!

Lounge Windows Test (YouTube)

Comments (6)

D
Daniel · April 18, 2022

I can feel my gpu catching on fire already, 10/10

J
Jake Rutigliano · April 17, 2022

I hope it works on mine. Mine is a little bright.

J
Jonathan Lee · April 17, 2022

That's insane! So much detail!

J
Jakob Kokalj · April 17, 2022

Looks sharp

C
Clark Morningstar · April 17, 2022

With Unreal 5 now out and about in a non-demo way, I'm wondering if the team is excited for what Lumen and Nanite could mean for the many beefy models you guys have done?

A
Alexandru Carjan · April 17, 2022

UE5 is a long way away to be implemented in the game, even if it's out, check discord and you will find your answers