Under Control v0.1.25A
Hello everyone! đź’ś I'm excited to announce that version 0.1.25A is now available! According to the latest tests and your feedback, the core
Hello everyone! đź’ś
I'm excited to announce that version 0.1.25A is now available! According to the latest tests and your feedback, the core mechanics are now consolidated, and I'm happy to announce that we'll soon be moving from Alpha to our first Beta version! This transition will initially be available only for Windows, Mac, and Linux platforms.
WINDOWS
ANDROID / ANDROID 64
LINUX
MAC
⚠️ IMPORTANT WARNING FOR ANDROID USERS ⚠️
Due to Gradle changes, if you receive an incompatibility or package error message when installing the new version, you'll need to manually back up your saved games. This Android issue is frustrating and unfortunately beyond my control. The error may occur depending on your specific Android version and device model.
If I cannot resolve these problems, I may have to stop publishing for Android altogether. The constant updates from both Google and Unity are complicating development and causing delays for the PC versions as well.
Edit: Good news regarding the Gradle issue: according to Unity support, this problem is resolved in the engine version I'm currently using. This means I'll be able to continue developing for Android without the problems we've been experiencing in versions 0.1.24A and 0.1.25A.
To preserve your progress, please follow these steps:
Back up your saved games:
Navigate to: [Android\data\com.slusiom.undercontrol\files]
Copy all files you want to keep to another folder
Uninstall the current version from your device
Install the new version 0.1.25A
Restore your saved games:
Copy your backed-up files back to: [Android\data\com.slusiom.undercontrol\files]
Additions:
New event and task in the office with Hanna.
New event with a character yet to be revealed, related to Hanna’s new task.
New night event with Veronica.
Cynthia’s missions now deactivate if you choose to play without minigames.
New sound effects when earning achievements or rewards.
New mechanic as part of a main story event.
New unlockable area on the map.
New hints added to the computer’s Status panel, now including all main events.
"SKIP" button added to bypass the Pinger login screen.
New, more visual save system, fully compatible with existing save files.
Quality improvements to 358 images, applied to events such as:
Second event with Jazzmin.
Third nighttime event with Veronica (both variants).
Breakfast events with Jazzmin.
First event with William.
Links to the game’s wiki to help with event details.
Improvements to the conversation panel, which can now be hidden by pressing the "H" key or clicking the "eye" icon.
Improved scene and resource loading, reducing wait times.
Loading screen now adapts to the time of day, adding an immersive touch.
Rebuilt the help/guide system to make hints easier to follow.
Improved the conversation skipping behavior.
Fixes:
Fixed an issue when entering the player’s name.
Resolved a problem that prevented opening the menu from the conversation panel.
Fixed a visual bug with Jazzmin eating at home.
Resolved an issue when eating quickly in the kitchen.
Improved handling of large amounts of money in the main panel.
Fixed dialogue errors in Jazzmin’s breakfast event.
Resolved an issue that sometimes prevented the correct time of day from appearing.
Fixed an incorrect event calculation in the new Status panel.
Minor errors in the wiki have been corrected.
Fixed stability issues on Android to ensure a smoother experience.
Fixed William's event that activated continuously.
Fixed a bug causing animations to loop when they weren't designed to.
Corrected a dialogue error when trying to enter Cynthia's house.
Fixed a Karma system error affecting two characters.
Resolved a conversation frame desynchronization issue when using SKIP.
Changes:
Adjustments to Jazzmin’s events during breakfast and lunch.
Changes to the start of the third nighttime event with Veronica (sofa).
Improvements to the text in the first event with the girl at the beach.
Removed the Christmas event.
Redesigned the conversation panel to improve usability on Android.
Adjustments to Cynthia’s tasks to ensure rewards are granted upon completion.
Reduced the crane’s size by 8% and increased its turning range.
Adjusted the experience required to level up in Pinger.
Improved Jazzmin’s breakfast dialogues.
Significant improvements to the event with William, removing the option to lie to the detective.
Minor corrections to text and interface.
Dialogue and narrative updates to bring older events up to the current quality standard.
Changes in the way some events are managed to improve flow and consistency.
Refactored the day/night cycle time management code.
Changed the general behavior regarding lockpicks and night events.
Profound changes to comply with the standards of platforms such as Steam.
Thank you for your continued support! Please report any bugs you encounter so I can address them promptly.
Happy gaming! đź’śđź’śđź’ś
