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February 3, 2026

Fallen Angel - Character Modeling process videos & Project file

Software: Blender 4.5
Render Engine: EEVEE

Product Includes:

Comments (3)

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Вадим Павлов · February 16, 2026

hi, I have a quick question. Why do you add the body details after completing the retopology? Wouldn’t that require reworking the topology later?

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FlyCat · February 16, 2026

Sometimes I go: Blockout > Base sculpt > Retopo >Details. It’s not mandatory, just whatever feels more efficient for me. To sculpt clean details (especially with multires), the mesh needs to be even and mostly quads. I could auto-retopo, add details, then retopo again… but I’d rather retopo once and finish the details on top of that.

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Fernando Soriano · February 3, 2026

Hi FlyCat, I’ve subscribed to your Patreon. May I ask how to access your Google Drive for download the content?