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physics-mod-pro-v167-fabric-1.20.2.jar 132.9 MB
physics-mod-pro-v167-forge-1.20.2.jar 132.8 MB
physics-mod-pro-v153-forge-mc-1.19.4.jar 55.9 MB
physics-mod-pro-v153-forge-mc-1.19.3.jar 55.9 MB
physics-mod-pro-v153-forge-mc-1.19.2.jar 56.6 MB
physics-mod-pro-v153-forge-mc-1.18.2.jar 56.6 MB
physics-mod-pro-v153-fabric-mc-1.19.4.jar 56.1 MB
physics-mod-pro-v153-fabric-mc-1.19.3.jar 56.1 MB
physics-mod-pro-v36b-forge-mc-1.16.5.jar 11.0 MB
physics-mod-pro-v36b-fabric-mc-1.16.5.jar 11.0 MB
physics-mod-pro-v36b-fabric-mc-1.17.1.jar 11.1 MB
physics-mod-pro-v153-fabric-mc-1.19.2.jar 56.7 MB
physics-mod-pro-v36b-forge-mc-1.17.1.jar 11.0 MB
physics-mod-pro-v153-fabric-mc-1.18.2.jar 56.7 MB
physics-mod-pro-v163-fabric-1.20.1_sodium_0.4.10.jar 132.9 MB
physics-mod-pro-v167d-forge-mc-1.20.4.jar 132.8 MB
physics-mod-pro-v167d-fabric-1.20.1.jar 132.9 MB
physics-mod-pro-v167d-fabric-1.20.4.jar 132.9 MB
physics-mod-pro-v167d-forge-1.20.1.jar 132.8 MB
physics-mod-pro-v167-fabric-24w09a.jar 132.8 MB
February 11, 2024

Physics Mod Pro V167 - Shading Fix + Snapshot

As it turns out while porting everything to the latest snapshot I noticed a typo for the snow/ocean vanilla lighting. It should look significantly better now. The first screenshot is how it looks now and the second one shows the old wrong lighting. I've also fixed some very old bugs like falling sand/gravel causing block physics. The other fixes can be found down below. Make sure when using Shaders to use Iris 1.6.17 + Sodium 0.5.8 for Fabric 1.20.1+ and Oculus 1.6.15 + Embeddium 0.3.1 for Forge 1.20.1+.

Update (a): Fixed ragdolls not working with Iris + Sodium on Fabric 1.20.1
Update (c): Create contraptions should no longer trigger block breaking physics + fixed door ragdoll causing log spam
Update (d): PBR support for Iris is now working again

Every support to upkeep the development is much appreciated!

Tested Setups: https://minecraftphysicsmod.com/installation

Liquid Physics V2 Supported Shaderpacks: https://pastebin.com/BHJv430d

Physics Mod Pro Information: https://pastes.io/elo24p93xo

Changes:

  • Fixed vanilla shading for snow and oceans

  • Fixed crash with block bounds being null with certain modded blocks

  • Fixed death screen shaking when dying in third person

  • Fixed item breaking physics playing when they shouldn't (moving them in creative inventory)

  • Fixed falling blocks (sand, gravel, and so on) causing block break physics

Comments (7)

i
isaac wilson · March 20, 2024

got this mod working great, but does water have fancy physics from the bucket or only via commands

H
Haubna · March 21, 2024

Only via commands

F
FenHex · March 1, 2024

Feature request to have controls for the system that scales the waves based on how deep the ocean is, seems to max out at ~32 blocks deep for the biggest waves and having options to control the specifics of it would make deeper oceans look a little better Loving all the updates and fixes, your work inspires <3

H
Haubna · March 21, 2024

In theory you should be able to set it to a bigger value in the config file. This will be very taxing for your CPU though!

n
nethersome · February 25, 2024

use a enchantment table

B
Beni Misenti · February 22, 2024

When I place water its just being normal and not "physics-ing"

g
georgewithurmum · February 25, 2024

you need a realistic texture pack like bsl