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January 21, 2023

What should I be working on next?

I already have a very cool feature planned but I thought it would be a good idea to get the overall sentiment on what everyone wants.

Comments (41)

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LIL KG2 · January 24, 2023

SUS

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zack fox · January 23, 2023

i think it would be nice if when you open a chest it will interact with any physics objects on it.

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Piggy_Gaming19 · January 23, 2023

I'd love mod compatibility with Optifine. I use the Fresh Animations resource pack all the time, and to see that working with the ragdoll physics would be amazing. I did find Fabric forks of the Fresh Animations pack, but some of the mobs' models are quite buggy.

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Sharky · January 23, 2023

would it be possible to get the ocean working in VR? I have the same issue that Beardo Banjo has. Im using fabric versions of everything

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Jacob Cannon · January 23, 2023

I know we are voting on just one, but why not all 3? Maybe over time?

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Haubna · January 23, 2023

Oh yeah for sure, this is just basically so I know where I should allocate more of my time.

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GOTW HACKS · January 23, 2023

i think real movement when climbing, walking, swinning would be cool, some natural disaster like tsunami and stuf like that and also add a function that if u put a infinity source of water it will fill everything.

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Ava · January 22, 2023

Lava oceans would fit perfect in the nether!

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Grigory Grishin · January 22, 2023

defo

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Yolohorse55 · January 22, 2023

It would rule if Valkyrien Skies ships would work with the ocean physics currently they don't interact but I could imagine a SoT aesthetic if it did.

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Drew Whelan · January 22, 2023

man i just want to say, your dedication to this mod is amazing, this is the first mod ive supported monetarily and Im glad for every penny! (:

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GOBBLESHNOB · January 22, 2023

I want small ships mod to work better on ocean physics. I would be so happy. Probably nothing you can do though

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CrysKilljoy · January 27, 2023

Doesn't it already? I think it feels great

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Delon Khosrovian · January 22, 2023

Dismemberment. I think this feature would add a lot of value. Basically, when you hit mobs (but they aren’t dead yet), their limbs could come off and be dismembered, preferably with blood effects. Similar to your joint breaking mod, except arms/legs could be ripped off while the mob is alive. I don’t know if it’s possible, but making a zombie crawler by dismembering its legs while it’s alive would also be insanely good. You already made the first physics mod, as of right now there is no dismemberment mod so you’d dominate the market for both. Furthermore, those that download your mod are looking for more realism, so I think creating compatibility with Immersive Portals should be something to look into as well.

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biran · January 22, 2023

I think that would be insanely hard to implement, as the hitbox has to remain the same for the crawlers, and dismembered zombies would not be saved anywhere. Immersive portals comparability would be awesome though.

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Arrmm · January 22, 2023

I want realistic magma

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Der LUGC · January 22, 2023

JOOO or Lava

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Orphu · January 22, 2023

Even after the ocean optimization pass, the feature is still pretty hitchy when crossing chunk borders.

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Haubna · January 22, 2023

Reduce the chunk grouping

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Jimmithy from kentucky · January 21, 2023

new features and compatibility is cool and all but optimizations are really tickling my fancy

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DoomGamerHam · January 21, 2023

also was wondering if an auto updater will be possible? just wondering

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DoomGamerHam · January 21, 2023

as i would love new stuff that honestly i can’t think of, more mod compatibility and interconnectedness would be so amazing

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Luke · January 21, 2023

Can you make it so trap doors don’t freak out when they are on fences? Also an option to make it so that trapdoors don’t sag.

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Jimsy33 · January 22, 2023

Personally I removed the trapdoors from the dynamic blocks settings.

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0xLiam · January 21, 2023

to be honest, while I do love new features, I prefer compatibility, especially with optifine, as I have no choice but to use it for now

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DarkZoomy · January 21, 2023

Would love to see mob animations (like the ressource pack but inside of this mod), realistic tree chopping and realistic water splash effects, waterfall effects and so on.

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Perfektionist · January 21, 2023

The ocean physics are the reason why i bought the pro version. Sadly they are not compatible with Optifine. As long as this is the case, the pro version is not interesting for me

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DarkZoomy · January 21, 2023

Yeah, that's pretty annoying. I'm using sodium instead but i'm missing some features because of that

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LavaPhoenix75 · January 21, 2023

A, C, then B

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Stefan Gündel · January 21, 2023

Support for Apple M1 please

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Chareflex77 · January 21, 2023

This ^

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SonicCraft · January 21, 2023

Not to mention Immersive portals isn't compatible with half of the features

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Matt Wester · January 21, 2023

As cool as new features would be, I think compatibility is needed now. For example the new ocean water doesn't work with Farsight, and the player models start spazzing while doing emotes on the essential mod.

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CrysKilljoy · January 21, 2023

Flowing rivers maybe? :D

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James Grant · January 21, 2023

Compat for fresh animations resource pack would be awesome if it can be done for rag doll physics

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Motioncloud · January 21, 2023

I love the mod by itself and have a capable mashine so a new feature would be great! (BTW I noticed gates don't have an animation but doors and trapdoors do. just bringing that to attention! 😁)

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Anne-Marie Baars · January 21, 2023

I always appreciate it when devs take the time to optimize performance and open up the bracket further for who is capable of running something on their mashine.

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Vexas · January 21, 2023

If it's at all possible to have larger compatibility with immersive portals in the future I would love to see that

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Mitchi Bell · January 21, 2023

THIS. Immersive portals is so good but it's such a shame they don't go together.

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j.aurience · January 21, 2023

new feature fs.

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Der LUGC · January 21, 2023

Ofc new Features!