Physics Mod Pro V69 - Smoke Shadow Support
Ok I just scratched the monday release and decided to release the shadow support immediately (you need to set the shaderpack that you are using in "Physics Settings" > "Smoke Settings" > "Shadows" to enable smoke shadows). Reason being is that I need feedback on which future shaderpacks should receive smoke shadow support. Please leave the shaderpack names in the comments!
TESTED SHADERS: Complementary Shaders 4.4, BSL 8.1.01, SEUS Renewed 1.0.1, Sildurs Vibrant Shaders 1.31 Medium.
IMPORTANT Smoke Physics Information: Minecraft particles have to be enabled for it to work! The further away you are from smoke sources the less particles spawn. Temporal Anti-Aliasing (or TAA) can cause issues with the smoke so disabling it will eliminate some visual artifacts. Not all shaders are supported (best results that I've got are with BSL shaders).
IMPORTANT Snow Physics Information: Optifine is not supported (use Iris + Sodium on Fabric/Oculus + Rubidium on Forge). High render distances on slow CPUs might result in delayed snow tracks.
IMPORTANT Liquid Physics Information: https://pastebin.com/E9dMD9MZ
Changes:
Added smoke shadows
Fixed Optifine smoke rendering bug
Comments (9)
using sildurs 1.4. enabled smoke shadows in config but doesn't seem to work. I think i'm missing a setting, please advise.
i use Conquest__of__the_Sun as my shaderpack
whats the code
does any one know how to play the mod i just i have file and dont know what to do pls help
https://www.youtube.com/watch?v=IfCI1EmFtTo
so how do i add this
https://www.youtube.com/watch?v=IfCI1EmFtTo
Yayaayay
i started supporting you 4 minutes ago and now i already gotta restart my game and update. im happy about it though lol
