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January 23, 2022

Which feature should be implemented first?

I am going to make all of them so no worry. This poll is only to decide in which order I am going to make them.

Comments (19)

A
Alex Frost · April 4, 2022

next could you do wind physics and make an API. I Would Love To Make A Mod For Aerokinesis

R
Rokas Zienka · March 6, 2022

hes are ar ready added physcis water

M
Maxim Gubin · February 15, 2022

add the water physics pls

U
Urika Tractor · February 16, 2022

he already did a while ago

E
Ender style · February 1, 2022

I have an idea for the snow physics, you can make it so when you walk on it there are foot prints I think that would be cool and same for sand :)

U
Urika Tractor · February 4, 2022

maybe for gravel too

D
Du Kh · January 30, 2022

wie kann ich die mod mit fabric installieren ?

H
Haubna · January 31, 2022

Wie jede andere mod. Was meinst du genau?

E
Ender style · January 27, 2022

ah

I
Infinity Cyber · January 25, 2022

how? it is s client side mod

l
lennygames 123 · January 26, 2022

The mod is perspective based so only people with the mod cam see it like custom player model mods

E
Ender style · January 25, 2022

I have a suggestion for the wind physics, elytras can be affected by the wind.

S
Shotcosine · January 27, 2022

Since this mod is client side, that probably won't be possible. I wonder if somebody could create an add-on mod that adds features like this and wind affecting arrows by reading the wind values though. I think that could work, it probably would be pretty easy to code, but I'm not sure if values in the physics mod are detectable by other mods.

E
Ender style · January 24, 2022

ok

E
Ender style · January 24, 2022

I vote for wind and snow because I think they are really good and also one question, what would the smoke physics be like?

H
Haubna · January 24, 2022

Like in Teardown

N
Nomo · January 23, 2022

All sounds amazing. Would also love to see footprints for snow/sand when working on snow.

S
Shotcosine · January 23, 2022

exciting! thank you for taking my ideas into consideration! since wind physics would affect a lot of features of the mod, it could be best to implement it first to make future feature development easier. super excited for snow and smoke physics too!

M
Mars Wong · January 23, 2022

+1 (avoid refactors! implementing wind noise for naturally occurring snow/sand flurries later on down the line)