Which feature should be implemented first?
I am going to make all of them so no worry. This poll is only to decide in which order I am going to make them.
Comments (19)
next could you do wind physics and make an API. I Would Love To Make A Mod For Aerokinesis
hes are ar ready added physcis water
add the water physics pls
he already did a while ago
I have an idea for the snow physics, you can make it so when you walk on it there are foot prints I think that would be cool and same for sand :)
maybe for gravel too
wie kann ich die mod mit fabric installieren ?
Wie jede andere mod. Was meinst du genau?
ah
how? it is s client side mod
The mod is perspective based so only people with the mod cam see it like custom player model mods
I have a suggestion for the wind physics, elytras can be affected by the wind.
Since this mod is client side, that probably won't be possible. I wonder if somebody could create an add-on mod that adds features like this and wind affecting arrows by reading the wind values though. I think that could work, it probably would be pretty easy to code, but I'm not sure if values in the physics mod are detectable by other mods.
ok
I vote for wind and snow because I think they are really good and also one question, what would the smoke physics be like?
Like in Teardown
All sounds amazing. Would also love to see footprints for snow/sand when working on snow.
exciting! thank you for taking my ideas into consideration! since wind physics would affect a lot of features of the mod, it could be best to implement it first to make future feature development easier. super excited for snow and smoke physics too!
+1 (avoid refactors! implementing wind noise for naturally occurring snow/sand flurries later on down the line)
