Give more explicit feedback
https://forms.gle/MJF63njsNUrDPQ2Y9
(Yes I have change a bit the monsters, especially eyes and ears)
I made this google form to have more organized answers and better view on it.
Play the build here: https://www.patreon.com/posts/download-test-of-157086737
Comments (4)
It may be hard to apply, but it would be nice if the class you choose changed some interactions with the girls. Maybe even in dialogue or idk, maybe assassin has a higher skill in not getting caught peeping. The outcome may not vary too much, but it would definetly give the class system more than just combat.
i shouldnt have try it, i cant wait now XD
One thing we definitely need is a quest marker system.
When I played the test build, I didn’t encounter or notice any issues or bugs. I’d just like to see something like a loot system where you get loot when fighting monsters or enemies in general. For the main character, I’d like to be able to give them a custom name, and for the class you choose, I’d like to see something like a dedicated skill tree for abilities. Then I have a question about the game: Will there be something like a merchant for equipment where you can spend your money? I’ve also played through all the classes and noticed that it doesn’t make much of a difference which class you use. I’d like to see the classes fleshed out more specifically so there’s a clear distinction. Otherwise, I really liked the style and the design. I really had fun exploring the world and doing quests. The only thing that bothers me is this random roll to determine who wins. I thought there would be something like a skill bar where you could select and use abilities. The characters are well-designed and the world is beautifully crafted. It’s also great that there are different areas where people hang out and you can go. All in all, the game is on the right track with enormous potential for improvement. For a test build, it’s a great start. I hope my feedback helps you, Ero.
