April 26, 2026

Monster creation process

Here is the Meufton Family!

Meuftons protect their family, eat grass, and are very strong. They are a bit stupid so it's easy to trick them. (Consequence, Strength will do less damage than Cunning)

For interested people, here is the creation process:

  1. I think about how I want them to look like, their vibe, strong/weak point, design elements like horns, colors.

  2. I make a quick sketch where to put the position of elements.

  3. I use ai to create something from my drawing. usually it will make some defaults but over all it gives a huge base. The hand drawing step is crucial if I want to make it "my" creation, and also to create more/specific differences in evolution.
    It will also require quite some text to explain the drawing, colors, etc...
    The first result is never good so I have to discuss, change colors, add details I didn't planned at first (like the belt here).

  4. Then, from the result I import it in my drawing software clips studio paint, and I draw myself over it, I work on lines, I work on coloring, I work on "effects"

  • In the end I really feel like it looks like my style but still accelerated & enhanced with AI. It's quite similar process I do with 3D.

  • I will make more precise drawing for next families because I had a long time to make something good from these sketches XD

I think I will have time to replace all place holder for the first build of the game, so I will do so! I will create more families and replace the full ai placeholder you've seen before.

Comments (3)

T
TheFallenSmoke ยท April 29, 2026

Tbh I'd rather have poorly drawn monsters with less details than AI slop

D
Dragon1146 ยท April 26, 2026

Would like to see a dragon and/or moving knight armour

T
TIGERMOSSA ยท April 26, 2026

Monster girl slime ? ๐Ÿ‘‰๐Ÿ‘ˆ