Monster creation process
Here is the Meufton Family!
Meuftons protect their family, eat grass, and are very strong. They are a bit stupid so it's easy to trick them. (Consequence, Strength will do less damage than Cunning)
For interested people, here is the creation process:
I think about how I want them to look like, their vibe, strong/weak point, design elements like horns, colors.
I make a quick sketch where to put the position of elements.
I use ai to create something from my drawing. usually it will make some defaults but over all it gives a huge base. The hand drawing step is crucial if I want to make it "my" creation, and also to create more/specific differences in evolution.
It will also require quite some text to explain the drawing, colors, etc...
The first result is never good so I have to discuss, change colors, add details I didn't planned at first (like the belt here).Then, from the result I import it in my drawing software clips studio paint, and I draw myself over it, I work on lines, I work on coloring, I work on "effects"
In the end I really feel like it looks like my style but still accelerated & enhanced with AI. It's quite similar process I do with 3D.
I will make more precise drawing for next families because I had a long time to make something good from these sketches XD
I think I will have time to replace all place holder for the first build of the game, so I will do so! I will create more families and replace the full ai placeholder you've seen before.
Comments (3)
Tbh I'd rather have poorly drawn monsters with less details than AI slop
Would like to see a dragon and/or moving knight armour
Monster girl slime ? ๐๐
