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September 5, 2025

New Discovery in HCTP! Custom Pre-Match Animations & Model Size Control + SVR05/06/07 Tests

Today, I’m sharing one of my newest discoveries in WWE SmackDown! Here Comes the Pain (HCTP). This changes how pre–match animations and wrestler model sizes work in the game. With this, we can finally achieve more realistic scaling and unique poses for every wrestler!
🔹 Many wrestlers share the same pre–match animation ID (e.g., Kane & Undertaker with ID 0074).
🔹 Some IDs force models to appear bigger or smaller — even unrealistic (Spike Dudley bigger than Brock Lesnar!).
🔹 Now, we can resize and control model size independently for each wrestler. I also tested SVR2005, SVR2006, and SVR2007 animations inside HCTP:

  • SVR2005 animations work, but some glitches with eyes/mouth/fingers remain.

  • SVR2006 animations look better than SVR2005, but the mouth doesn’t work, fingers stay open, and eyes keep blinking (which can actually look somewhat realistic).

  • SVR2007 animations don’t work, even after converting them.

This discovery will stay exclusive to my upcoming projects. 👉 However, if anyone can help fix the issues with eyes, mouth, or fingers in SVR2005/SVR2006, or successfully fix & convert SVR2007 animations without glitches, I’ll share it with you. 🔬 Technical Notes for Modders:

  • Finger values usually start with 10 01, 10 02

  • Eye values start with 10 03 (example: Undertaker’s rolling eyes 10 03 6E 06 → changed to 10 03 4B 35)

  • Mouth values likely start with 10 00 (e.g., 10 00 E8 03), but this needs confirmation.

If you want to explore: open the .anim files in HxD Hex Editor and search for values starting with 10. Full pre–match animation ID lists for HCTP, SVR2005, and SVR2006 are here:
🔗 https://a7med7assan5.news.blog/2025/09/05/hctp_custom_prematch_animations_and_size_control/

New Discovery in HCTP! Custom Pre-Match Animations & Model Size Control + SVR05/06/07 Tests (YouTube)