Nude Byte: Mini Update
The 4th, and last special enemy is in the works.
Sadly, the video above had to be censored, so here's an uncensored screenshot:

But don't get it wrong, the actual special enemy is hiding under the floor. You just have to shoot the right "bomb" to fish it out. Otherwise, it'll explode.
Other than the special enemy, several tweaks has been made to the gameplay, and the remixed abilities is the most notable. (As shown in the video)
Before:
-Kitty: Dash
-Bunny: Dodge Roll
-Puppy: Scan
-Mouse: Slow Time
After:
-Kitty: Dash (The same)
-Bunny: Wall Jump
-Puppy: Roll + Slow (Combining two abilities in one!)
-Mouse: Teleport
This is to make all abilities more movement-related, considering your aim is to always look for the firewall and run towards the goal. (Both of which rely on movements)

They're now holding guns too!
(Well, technically, shooters in Version 4 were already holding guns, but they're always hidden from view, so it was pointless)
This way, it's easier to identify which gun you're using before you fire. Plus, it's extra fancy!
(And this fanciness required me to reworked pretty much all animations to make them hold the gun with both hands)
When will there be a next demo? I'm not so sure, to be honest. But it's safer for me to keep the game unavailable until it's completely finished.
That's all for now.
Thank you everyone for your patience and support!
