Sapphire Safari - Peepin' n' Sneakin' v020
Hello explorers! Welcome to another patch day for Sapphire Safari. Version 020 is about stealth, and getting proper feedback for sneaking around the island. Let’s get into it.
Stealth and UX
As hinted in the last two dev blogs we have been working on getting the UX and UI for stealth feedback working and feeling solid. The way monsters react to you needed to be completely reworked to make the system we will be launching today which is why it took us a little longer than expected to get everything together.
Here is the breakdown of how it all functions:
Monsters will now react to the player as they enter their awareness radius.
The closer you get to a monster the faster they will be made aware of you.
Crouching, sprinting, being spotted, and entering hiding areas will all affect the speed at which they will be made aware.
Walking over a noise maker (stepping on a branch, etc) will immediately alert all surrounding monsters.
Once the monster’s awareness meter is full, they enter a searching state, and will attempt to visually locate the threat they feels exists.
If the player enters the eyesight of the monster after they start searching the alert meter will begin to fill very quickly.
Once the alert meter is full the monster will react with a loud shock, this will alert monsters within earshot to your presence.
This UI of the awareness/alerted states will not show up within photos you take, so no need to worry about their presentation affecting your photo scores. Here are some other tips you should know about.
Entering bushes will “hide” you from any monster girl becoming aware of you.
Monsters will revert to a normal state if you remain hidden for long enough.
While there are only vocal recordings for the Rabbit creature, alerting any species will alert surrounding monster girls.
Currently thrown tools do not create sounds monsters react to, this will change in future patches.
Photo Submission
We overhauled the submission UI for photos, allowing for a cleaner breakdown of the photo submission process. Simply choose which monster girl you want to submit for and it will show off what photo categories are currently applicable. We will be adding a whole lot more categories in the future, so this should help keep it all user-friendly and clean.
DirectX 12 Default
There has recently been a Unreal Engine 5 update making DX12 performance a lot nicer, on modern machines we are looking at roughly 20 frames increase by using DX12 as a renderer. So as of v020 Sapphire Safari is using DX12 as the default rendering solution. Meaning if you have an older system you will need to launch the game with one of the included .bat files which is included in the main directory for the game installation. Please use either DX11 or Vulkan.
Supporters of the $5 tier or higher can grab their downloads here: https://www.patreon.com/posts/97305207
Changelog v020
Added new Stealth system
Added awareness UI indicators
Changed species behavior to match the Stealth system
Set DirectX 12 as the default RHI
Added improved Photo Submission UI
Improved Camera Shutter delay time for photo tagging consistency
Overhauled island water systems
Improved shadow-based performance
Fixed Hoereno wool patterns loading issues
Fixed Hoereno wool colors
Fixed Hoereno penis texture loading issues
Added Nest/Burrows environment to Plains
Added environmental narrative props to Plains
Added new Guidebook UI elements
Various UI cleanup
That’s all for now! Be sure to enjoy the new update! I will leave you all with some lovely cuddle photos I was able to take with the new stealth system in play.
Comments (6)
Why do all antiviruses complain that there is a serious virus in the exe and block it?
There isn't anything that will flag an anti virus. I suggest you begin your search for the culprit in other areas of your PC.
Which Linux distros does the game currently work on?
All, you just need to make sure your driver's are up to date. People were running out of date vulkan drivers and we're getting errors.
Just tried out the update, have to say I do really like the changes. However, there is one thing that I do want to know if is intentional, because it doesn't feel like it should be. This is when you are spotted, like completely, and then go into a bush, the mon that was literally already running away from you goes back to the "where did they go?" searching animation. I feel like they should keep running (at least for a few more seconds instead of immediately stopping) seeing as they did already spot you completely, they know you're there. If that is intentional, then no worries, I get hiding back in the bushes should throw off anybody searching for you, just when already spotted it feels off.
Okay, we will take a look at that. Bushes and hiding spots are deadzones so it might be screwing with the logic.
