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June 26, 2026

Now... this is a feature worth bragging about πŸ˜…

Hi everyone. Small update... As you know, the first iteration of Gaia Vehicles had some missing features. One of them, if you remember, was this "swinging" of some parts, like the hood, trunk, doors and even side mirrors, after the car takes some damage.

Unfortunately, this was bound to another custom C++ class, specifically designed for City Sample project. And, thus, unusable elsewhere... It's one of the core features of the system, that adds, as you can see, a whole new level of realism to the cars while smashing them one into another.

So, I thought it would be really nice to have it available. And, since this "CopyPose_Rotation" node inside Animation Blueprint couldn't be done via functions and event dispatchers... I've made it a simple Plugin. Just copy it inside the plugins folder, activate it and "boom"! 😁 You now have a custom node inside each car's Animation Blueprint. No C++ required!

I'm testing it right now, to make sure it works fine and you'll get it in a couple of days as an update, with insist instructions and, as a bonus, with all the vehicle ABPs ready for copy-page in you projectso you don't do it manually (unless you want to, of course.).

Until then, enjoy! πŸ™‚

Fireblade

Gaia Vehicles - swinging parts update (YouTube)