September Progress Report
Here is the September progress report. As usual, major emulation improvements are covered in detailed while we take a closer look at some interesting games that improved. Major new features include several improvements to the Vulkan rederer and graphics emulation in general, and basic networking support (libnet).
Also take a look at the upcoming developments detailed in the blog post. Yes, high resolution rendering is coming very soon!
Comments (8)
Now I need a 4K monitor... 2018 will be.
Are all the changes in master/nightly? Ridge Racer 7 still crashes for me. F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough, buffer_length=268435456 allocated=330240 requested=4292870208 guard=4194304 largest_pool=61440 (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:74)
Really happy that I found this project. Quick question: when will the roadmap be updated?
Are those new improvments will boost fps and stability in Persona 5, or not related? ^^
Good news , I hope to see tales of vesperia soon
Thanks! I am curious about the "even bigger news" part haha
Damn, this is going so well. I'm so glad I'm backing this
4K res?!?!?!? So fuckin' pumped!
