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September Progress Report
October 3, 2017

September Progress Report

Here is the September progress report. As usual, major emulation improvements are covered in detailed while we take a closer look at some interesting games that improved. Major new features include several improvements to the Vulkan rederer and graphics emulation in general, and basic networking support (libnet). 

Also take a look at the upcoming developments detailed in the blog post. Yes, high resolution rendering is coming very soon!

RPCS3 Sony PlayStation 3 Emulator (Rpcs3)

Comments (8)

O
Otra Vezsera · October 5, 2017

Now I need a 4K monitor... 2018 will be.

W
Wesker · October 5, 2017

Are all the changes in master/nightly? Ridge Racer 7 still crashes for me. F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough, buffer_length=268435456 allocated=330240 requested=4292870208 guard=4194304 largest_pool=61440 (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:74)

B
Bolaum · October 4, 2017

Really happy that I found this project. Quick question: when will the roadmap be updated?

H
Hotage · October 4, 2017

Are those new improvments will boost fps and stability in Persona 5, or not related? ^^

A
Ali · October 4, 2017

Good news , I hope to see tales of vesperia soon

R
Rick Shang · October 3, 2017

Thanks! I am curious about the "even bigger news" part haha

A
Andree Barreiro · October 3, 2017

Damn, this is going so well. I'm so glad I'm backing this

B
Blueno · October 3, 2017

4K res?!?!?!? So fuckin' pumped!