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July progress report
August 3, 2017

July progress report

Here is the July progress report that covers several important RPCS3 improvements, games that improved, and some plans for the future. 

Notably two important milestones were reached this month. First, we bumped RPCS3 to version 0.0.3, partially thanks to the entire original short-term road map being completed. Of course looking at the change log it was time to anyway since so many things had been improved since 0.0.2 in March. 

Second, we finally got RPCS3 on Linux to work as well as it does on Windows, and started to release official builds in the form of AppImages. This took much longer than anticipated, but the combined work of me, kd-11, hcorion, and many other contributors made it possible in the end. 

In the near future I will be improving liblv2 and LLE compatibility. For example more modules like libnet that various games use for downloading data, checking for updates, and so on should be improved. This does not mean that PSN will be working or anything, initially the goal is to have network functionality work as it does on a real offline PS3. 

Then there is of course the anticipated SPU LLVM recompiler. I may not be able to start it this month, but at the very least, some groundwork will be covered in preparation for it. 

kd-11 is currently working on rewriting vertex upload. In simpler terms this is a general performance improvement that will make many games faster, both with Vulkan and OpenGL. 

Once again we would like to thank everyone for their support. The $2000 goal was reached and surpassed for the month of July, and we are now half way to the $3000 goal where kd-11 can work full time on RPCS3.

RPCS3 Sony PlayStation 3 Emulator (Rpcs3)

Comments (3)

p
percy baldeon · August 11, 2017

gracias nekotekina por desarrollar este grandioso emulador sigue asi

J
Jonathan Brownlee D'Urban Davies · August 4, 2017

Thank you so much everyone, especially Nekotekina!

R
Rick Shang · August 4, 2017

Thank you again and again and I am very looking forward to SPU LLVM recompiler!