💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
June progress report
July 4, 2017

June progress report

Link: https://rpcs3.net/blog/2017/07/03/progress-report-june-2017/

I just improved redundant compilation of SPRX modules recently (calling this "relocation awareness"). Now you only need to compile each system module only once in total. It also greatly improves games which use their own libraries extensively, like FFX. However, SPRX search is not yet implemented. I'm thinking about specific memory cache to reduce module loading time at the cost of higher memory usage.

Red Dead Redemption: First time going ingame in RPCS3 (i7-4790k) (YouTube)

Comments (4)

G
Geovanny Santana · July 5, 2017

Keep doing this awesome work!

G
Geovanny Santana · July 5, 2017

This is just Historical!

J
Jas Jaswal · July 4, 2017

Great work. Thank you! 😊

R
Rick Shang · July 4, 2017

Thank you so much!