July 4, 2017
June progress report
Link: https://rpcs3.net/blog/2017/07/03/progress-report-june-2017/
I just improved redundant compilation of SPRX modules recently (calling this "relocation awareness"). Now you only need to compile each system module only once in total. It also greatly improves games which use their own libraries extensively, like FFX. However, SPRX search is not yet implemented. I'm thinking about specific memory cache to reduce module loading time at the cost of higher memory usage.
Red Dead Redemption: First time going ingame in RPCS3 (i7-4790k) (YouTube)
Comments (4)
G
Geovanny Santana · July 5, 2017
Keep doing this awesome work!
G
Geovanny Santana · July 5, 2017
This is just Historical!
J
Jas Jaswal · July 4, 2017
Great work. Thank you! 😊
R
Rick Shang · July 4, 2017
Thank you so much!
