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Create AI Cumsluts 💦
January 2, 2021

Update 30

- added parallax occlusion mapping (POM) support for the following blocks:
bookshelves, noteblock/jukebox, lectern, redstone lamp, smithing table, cartography table, loom, furnace, smoker, blast furnace, dispenser, dropper, chiseled stone bricks, carved pumpkin/jack-o-lantern, bee nest/hive, chiseled nether bricks, lodestone, piston base, end portal frame, observer, barrel (1)
potion shelves, scroll shelves, food baskets, egyptian hieroglyphs for chiseled sandstone (2)
- added HD paintings (1)
- added leash knot (1)
- added block border overlay texture for podzol (2)
- various small changes/fixes (1 & 2)


*(1)=basic (2)=addon


Happy new year everyone!

I'm mostly using POM as alternative for custom block models, trying to keep most of the shapes simple and only using them for the blocks that needed it the most, might add more blocks in the future. The POM depth amount was tweaked for SEUS PTGI HRR 2 or above, so they might look different if you're using it with other shaders.

The HD paintings are downloaded from the official minecraft wiki, I only crop/align them to the vanilla paintings and added some wooden frames. Also slightly desaturated/yellowed them a bit to look more like actual old paintings.

Sorry for the lack of content in this update, there's not a lot of things left to do. I'll probably try to add more item textures for the next update, or try to make some entity textures, no promises tho.

Also updated my texture test world.


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You can download the pack here (works with any 1.15/1.16 versions):

https://www.patreon.com/posts/update-36-53193316

Click on the files inside the folders individually to download them

  • Basic: all required essential vanilla textures

  • Addon: optional extra biome-specific textures that fits vanilla gameplay

  • Bonus: optional extra biome-specific textures that doesn't fit vanilla gameplay

  • Items: item and armor textures

  • Models: optional extra custom models, works with any res versions


The "basic" pack need to be loaded at the bottom, and the optional packs can be loaded on top in any order.

The texture resolution for "basic", "addon", and "bonus" pack need to match each other for pathtracing to work properly, but you can use whatever res you like for the "items" and "models" pack.

The extra grass in the "models" pack works best with SEUS PTGI HRR and "Smooth Lighting" option disabled.

Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add, or how to remove unwanted features in the "models" pack.

!! Don't try the 256x versions unless you have plenty of RAM/VRAM !!


Make sure these settings are set correctly, or else the textures will get messed up:

  • "Quality Settings > Connected Textures" to Fancy

  • "Quality Settings > Natural Textures" to Off

  • "Detail Settings > Alternate Blocks" to On

  • "Detail Settings > Trees" to Smart or Fancy

  • "Performance Settings > Smart Animations" to On

  • "Shaders > Shader Options > Raytracing Options > Full Raytrace Reflections" to On (for SEUS PTGI shader only)


Optionally could download the block properties file included in the download link and use it to overwrite the same file inside SEUS PTGI shaderpack. The file adds several fixes, and makes ore crystals glow if you enable "glowing redstone block" or makes the bonus pack scifi panels glow if you enable "glowing emerald block" in the shader options.

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Feel free to leave some feedbacks for the existing textures, or suggestions for new block textures!