Smol Update 28
- changed tudor frame white plaster texture to double diorite slab and removed biome restrictions
- added tudor frame yellow plaster texture for double smooth sandstone slab
- added tudor frame mud texture for double granite slab
- added tudor frame wood texture for double spruce slab
- added tudor frame brick texture for double brick slab
- added potion shelves texture for double oak slab
- added scroll shelves texture for double dark oak slab
- added candles model+texture for dry sea pickles
- added wooden wheels model for short piston heads
- added moss texture for lime terracotta in any dark forest, jungle, and swamp biomes
- added oak table texture for scaffolding in any plains, forest, flower forest, birch forest, dark forest, taiga, snowy tundra, ice spikes, and mountains biomes
- added animal fur texture for light gray and brown wool/carpet in any taiga, snowy tundra, ice spikes, and mountains biomes
- changed palm tree texture
- changed mayan hieroglyphs texture tiling method
- changed sugar cane texture to slightly darker *
- changed cobblestone/mossy cobblestone top texture slightly *
- changed barrel texture slightly *
- changed jungle biome tint to slightly darker *
- changed cactus model to slightly thinner *
Most changes are in the "addon" pack, except the ones marked with * are in the "basic" pack.
All the new tudor blocks and shelves are assigned to double slabs so original full blocks are still available and shouldn't affect gameplay that much.
You can only get the new wooden wheel model for short piston head via commands, debug stick, or worldedit, the actual piston still looks the same. Use "/setblock ~ ~ ~ minecraft:piston_head[short=true]" to get the block, and you can toggle the placement by switching between normal/sticky variant using debug stick.
Reverted the jungle log palm tree texture back to old version, but the middle and top part of jungle wood sides still uses the original spiky version.
Uploaded converted 32x version of the "addon" and "bonus" pack to the download folder.
Added some small fixes to the block properties file, please redownload it again.
I've also updated my texture testing world to 1.16 with some new buildings, you can download it here (can be loaded with any 1.16 versions):
https://drive.google.com/file/d/1VPQAmJaAL7EdfBNFn3Vf74pZPnvEQhVt/view?usp=drive_link
Feel free to use the builds for your own projects.
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You can download the pack here (works with any 1.15/1.16 versions):
https://www.patreon.com/posts/update-36-53193316
Basic: all required essential vanilla textures, need to be loaded at the bottom
Addon: optional extra biome-specific textures that fits vanilla gameplay
Bonus: optional extra biome-specific textures that doesn't fit vanilla gameplay
Items: item and armor textures
Models: optional extra custom models, works with any res versions
The texture resolution for "basic", "addon", and "bonus" pack need to match each other for pathtracing to work properly, but you can use whatever res you like for the "items" and "models" pack.
The extra grass in the "models" pack works best with SEUS PTGI HRR and "Smooth Lighting" option disabled.
Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add, or how to remove unwanted features in the "models" pack.
!! Don't try the 256x versions unless you have plenty of RAM/VRAM !!
Make sure these settings are set correctly, or else the textures will get messed up:
"Quality Settings > Connected Textures" to Fancy
"Quality Settings > Natural Textures" to Off
"Detail Settings > Alternate Blocks" to On
"Detail Settings > Trees" to Smart or Fancy
"Performance Settings > Smart Animations" to On
"Shaders > Shader Options > Raytracing Options > Full Raytrace Reflections" to On (for SEUS PTGI shader only)
Optionally could download the block properties file included in the download link and use it to overwrite the same file inside SEUS PTGI shaderpack. The file adds several fixes, and makes ore crystals glow if you enable "glowing redstone block" or makes the bonus pack scifi panels glow if you enable "glowing emerald block" in the shader options.
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Feel free to leave some feedbacks for the existing textures, or suggestions for new block textures!
