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March 27, 2020

Smol Update 22

- added conduit texture
- added all boat textures
- added end crystal texture
- added natural bedrock texture
- added random stalactite model to stone block


The natural bedrock texture only shows below y=5 in overworld, or in any nether/end biomes

Added some random stalactite formation to normal stone block to spice up natural caves a bit, but they might mess up the looks of existing maps/builds, so I might remove them in the future depending on feedback.

Now every block in 1.14 has been textured (except command/structure blocks but those don't count lol). I'm thinking about that future updates for 1.15 or above will be patron-only because making these textures takes up a lot of time and effort plus I'm doing it at a professional quality.

I'll probably also start making an add-on pack and move all the special/novelty textures over to the pack plus some additional new overlay textures, and maybe slowly make some item textures.

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You can download the pack here:

https://www.patreon.com/patrix/posts/pack-reorganize-36480163

Make sure these settings are set correctly, or else the textures will get messed up:

  • "Quality Settings > Connected Textures" to Fancy

  • "Quality Settings > Natural Textures" to Off

  • "Detail Settings > Alternate Blocks" to On


Additionally could download my modified block properties file:

https://www.patreon.com/patrix/posts/pack-reorganize-36480163

Overwrite the same file in the shaderpack for it to work. It has several fixes, and also makes black wool/carpet glow if you turn on glowing emerald block option for the scifi screen textures in my pack.

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Feel free to leave some feedbacks for the existing textures, or suggestions for new block textures!