💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
July 14, 2026

Guided Hacking Course Syllabus

280+ chapters

Squally Game Hacking Course — CS420

1. Course Introduction & What Is Game Hacking

2. Memory Editing Fundamentals

3. Number Systems: Hexadecimal, Decimal & Binary

4. Hex Editing Game Files

5. Data Types & Advanced Memory Editing

6. Virtual Memory & Process Address Spaces

7. Multi-Level Pointers & Pointer Chains

8. x86 Assembly Modification in Games

Game Hacking Shenanigans Tutorial Series

1. Cheat Engine Overview & Series Introduction

2. Installing & Configuring Cheat Engine

3. Value Scanning & Live Memory Editing

4. Data Types & the Memory Viewer

5. Unknown Value Scanning & Elusive Values

6. Pointer Scanning for Stable Addresses

7. Building & Saving Cheat Tables

8. Finding X/Y/Z Coordinates in Memory

9. Finding Velocity Addresses

10. Writing Cheat Engine Auto Assembler Scripts

11. Code Injection via Cheat Engine

12. Shared OpCodes & Filtering Instructions

13. Floating Point Values & XMM Registers

14. One Hit Kills & God Mode Scripts

15. Damage Multiplier Scripts

16. Float Instruction Damage Multipliers

17. Integer-Based Defense Boost Scripts

18. Complex Multi-Feature Cheat Engine Scripts

19. Updating & Fixing Broken Cheat Tables

20. Movement Speed Hack Scripts

The Game Hacking Bible GHB1 — Beginner Foundations

1. Problem-Solving Methodology & Goal Setting

2. Why Fundamentals Matter Over Copy-Pasting

3. Acquiring Hacking Tools Safely

4. CS420 Video Course Companion

5. Game Hacking FAQ & Common Misconceptions

6. Cheat Engine Interface Walkthrough

7. First Hack: Scanning & Modifying Values

8. Finding Position Coordinates in Memory

9. Finding View Angles (Pitch/Yaw)

10. Pointer Scanning with Pointermaps

11. Game Hacking Shenanigans Companion

12. Class Reconstruction with ReClass (Part 1)

13. C++ Programming Primer for Hackers

14. Windows API Essentials

15. String Encodings: Unicode, TCHAR & MBCS

16. Retrieving Module Base Addresses

17. Multi-Level Pointer Resolution in C++

18. Visual Studio Configuration for Hacking

19. Building an External Trainer (Part 1)

20. Building an External Trainer (Part 2)

21. Building an Internal DLL Trainer

22. Writing a DLL Injector

23. Debugging Injected Code with Visual Studio

24. Advanced Class Reconstruction with ReClass (Part 2)

25. External Function Detouring & Hooking

26. Deep Dive into Multi-Level Pointers

27. Entity List Discovery via Reverse Engineering

GHB2 — Reverse Engineering Foundations

1. CPU Registers, Assembly Language, Calling Conventions & the Stack

2. Manual Relative Address Resolution

3. Static Analysis with IDA Pro

4. Reversing Game SDK NetVar Offsets

5. Finding Specific Game Offsets (bDormant)

6. Runtime Type Information (RTTI) & ClassInformer

7. Reversing Recoil Mechanics

8. Reversing Movement: Fly Hack / NoClip

9. Reversing Damage Logic: One Hit Kills

10. Finding Core Game Data Structures (Entity List)

11. Ray Casting & Visibility Checks via Inline ASM

GHB3 — Intermediate Cheat Development

1. External Bunnyhop Automation

2. Internal Bunnyhop Automation

3. Game Flags for Movement Hacks (dwForceJump, m_fFlags)

4. 2D Radar Hack via bSpotted

5. Anti-Flash Effect Neutralization

6. Triggerbot Development (3 Parts)

7. Glow/Wallhack via Glow Object Manager

8. Recoil Control System (RCS)

9. Entity List Reverse Engineering Walkthrough

10. Aimbot Math: Angle Calculation & Smoothing

11. Signature / Pattern Scanning

12. x86 Trampoline Hooking

13. Member Function Hooking (__thiscall)

14. Calling Game Member Functions

15. OpenGL Render Hooking & Overlays

16. OpenGL ESP Drawing

17. General-Purpose Aimbot Architecture

18. Game Interface Access (CreateInterface)

19. Runtime Netvar Enumeration

20. View/Projection Matrix Discovery

21. CSGO ViewMatrix Offset Hunting

22. Direct3D9 EndScene Hooking & D3D9 ESP

23. TraceRay / Visibility Check Calls

24. Single-Player Game Hacking (Skyrim)

25. x86 vs x64 Architecture Differences

26. PE File Format & the Windows Loader

27. Undocumented Windows NTAPI

28. Thread Local Storage (TLS) Internals

29. Walking Loaded Modules via PEB

30. Shellcode Writing & Injection

31. Manual Mapping DLL Injection

32. Usermode API Hooking for Stealth

GHB4 — Anti-Cheat, Anti-Debug & Kernel

1. Defeating Value Encryption & Obfuscation

2. Finding Offsets Without Cheat Engine

3. Bypassing Cheat Engine Detection

4. Kernel-Mode Cheat Engine (DBKM Driver)

5. Code Mutation & Polymorphism

6. Alternative Memory Editors

7. Automated Anti-Debug Bypass (ScyllaHide)

8. Anti-Debug Techniques Overview

9. Anti-Debug Practice Challenges (DebugMe)

10. Steam Anti-Debug Bypass (ThreadHideFromDebugger)

11. NtSetInformationThread-Based Debugger Hiding

12. Timing-Based Debugger Detection

13. Exception-Based Anti-Debug (SEH + Trap Flag)

14. Flag-Based Debugger Detection

15. Breakpoint Detection Methods

16. Heap-Based Debugger Fingerprinting (LFH)

17. Self-Debugging as Protection

18. Real-World Anti-Debug Bypass (CS2D)

19. PE Header Erasure for Stealth

20. PEB Module Unlinking

21. Steam Loader Extended Bypass

22. Anticheat Bypass Methodology

23. Valve Anti-Cheat (VAC) Deep Dive

24. Easy Anti-Cheat (EAC) Architecture

25. EQU8 Anticheat Analysis

26. MTA:SA Kernel Anticheat (Fairplaykd.sys)

27. Memory Integrity Checking (Detecting ScyllaHide)

28. Thread-Based Manual Map Detection

29. Finding Hidden System Threads

30. Code Mutation for Evasion

31. Screenshot Detection Bypass (BitBlt Hook)

32. Return Address Spoofing

33. Virtual Machine Detection Evasion

34. Building a Stealth Kernel Driver

35. Kernel Driver Development for Game Hacking

36. Kernel Debugging with WinDbg

37. Handle Protection Callback Bypass

38. Vulnerable Driver Exploitation (BYOVD)

39. Kernel Manual Mapping (KDMapper)

40. Dumping Protected Anticheat Drivers

41. Covert User-Kernel Communication (.DATA Hooking)

42. IOCTL Interception & Driver Spoofing

43. Erasing Driver Load Evidence (PiDDBCache)

44. Kernel Module Memory Dumping

45. Approaching Newly Protected Games

46. Hypervisor-Based Game Hacking

47. Hyper-V Memory Access (libvoyager)

48. Advanced Code Obfuscation Toolchain (Theodosius)

49. MSR-Based Kernel Code Execution

Anti-Cheat Development Course ⚠️ UNRELEASED

1. Course Introduction & Anticheat Philosophy

2. C++ Project Setup & Architecture

3. Base Detection Class Design

4. Modular Detection System Architecture

User-Mode Detection Modules (12)

5. Running Process & Application Scanning

6. Overlay Window & NVIDIA Hijacking Detection

7. Code Patching & CRC Integrity Detection

8. Import Address Table Hook Detection

9. Export Address Table Hook Detection

10. Debug Register & Hardware Breakpoint Detection

11. Page Guard Memory Protection Detection

12. DLL Load Monitoring & Injection Detection

13. Manual-Map PE Signature Scanning

14. Shellcode & Unbacked Thread Detection

15. Thread Stack Execution Validation

16. Process Handle Permission Auditing

Kernel-Mode Transition

17. Kernel Anticheat Architecture & Driver Design

Kernel-Mode Detection Modules (12)

18. Vulnerable & Blacklisted Driver Detection

19. Object Callback Handle Access Filtering

20. Kernel Driver Code Integrity Checking

21. User Thread Start Address Validation (Kernel)

22. Kernel Thread Stack Walking

23. Kernel Callback List Integrity Checking

24. IOCTL Dispatch Function Validation

25. Manually Mapped Kernel Driver Scanning

26. Kernel Stack Unbacked Memory Detection

27. Windows Test-Signing Mode Detection

28. HVCI Status & Code Integrity Detection

29. CPU Vendor Identification & Validation

Capstone

30. Secure Application Bootstrapper & Driver Loader

Devirtualization Course ⚠️ UNRELEASED

Module 1 — Deobfuscation & Compiler Theory

1. Introduction to Code Deobfuscation

2. Intermediate Representation Theory

3. Lifting x86 to IR

4. Control Flow Graph Analysis (Part 1)

5. Control Flow Graph Analysis (Part 2)

6. Dead Code Elimination (Part 1)

7. Dead Code Elimination (Part 2)

8. Constant Propagation & Constant Folding

9. Alias Analysis (Part 1)

10. Alias Analysis (Part 2)

11. Memory Dependence Analysis

12. Dead Store Elimination

13. Advanced Compiler Optimizations

Module 2 — Applied Deobfuscation

1. Packing, Code Mutation & Virtualization Overview

2. Applied Deobfuscation Practice (Part 1)

3. Applied Deobfuscation Practice (Part 2)

4. Applied Deobfuscation Practice (Part 3)

5. Unpacking Virtual Machines

6. VM Architecture Fundamentals

Module 3 — Devirtualization

1. Introduction to Devirtualization

2. VM Handler Analysis (Part 1)

3. VM Handler Analysis (Part 2)

4. VM Handler Analysis (Part 3)

5. VM Lifting Approach

6. Native Optimization Approach

7. Hybrid Devirtualization Approach

8. Building a Devirtualizer (Part 1)

9. Building a Devirtualizer (Part 2)

10. Building a Devirtualizer (Part 3)

Binary Exploit Development Course

1. Simple Stack Buffer Overflow (VulnServer)

2. SEH-Based Buffer Overflow

3. Multi-Stage Exploit (Stager)

4. Socket Reconstruction in Exploits

5. Data Execution Prevention (DEP) Bypass

6. DEP Bypass via WriteProcessMemory

7. Return-Oriented Programming (ROP Decoder)

8. Exploit Scripting with Pwntools

9. Address Space Layout Randomization (ASLR) Theory

10. Practical ASLR Bypass

11. Linux Binary Exploitation Fundamentals

12. Partial Return Address Overwrites

13. Egg Hunter Shellcode Techniques

14. Use-After-Free Vulnerability Exploitation

15. TryHackMe Exploit Development Walkthrough

16. Fuzzing a Linux Library

17. Coverage-Guided Fuzzing with AFL

18. Fuzzing Environment Setup

Python Game Hacking Course — PGH100

1. Python Game Hacking Overview

2. Python Hacking Environment Setup

3. Python Libraries for Memory Manipulation

4. Building an External Python Hack

5. Python DLL Injection

6. Building an Internal Python Hack

7. Python Aimbot Development

8. Python Overlay & ESP Drawing

9. Building a Python Memory Scanner

10. Python Game Hacking Resource Guide

Python Reverse Engineering Course — PRE100

1. Python Source Code Reverse Engineering

2. Python Code Injection Techniques

3. Python Runtime Internals Reversing

4. Reversing Compiled Python Executables

5. Hacking Python-Based Games

Java Reverse Engineering Course — JRE100

1. Java Reverse Engineering Overview

2. Java Language Crash Course

3. Java Static Analysis & Decompilation

4. Java Dynamic Analysis & Runtime Inspection

5. JVM Hooking & Bytecode Patching

Java Game Hacking Course — JGH100

1. Java Game Hacking Overview

2. Java Fundamentals for Game Hacking

3. Java Native Access (JNA) for Memory

4. Building a Java External Hack

5. Java Swing GUI with Global Hotkeys

6. Java Aimbot Development

7. Java ESP Overlay Rendering

8. Java GUI Overlay Framework

9. Java Memory Hacking Library

Roblox Exploit Scripting Course — RES100

1. Roblox Exploit Scripting Overview

2. Lua & Luau Scripting Fundamentals

3. Script Executors & How They Work

4. Roblox Game Engine Internals

5. Roblox Reversing & Exploit Scripting

6. Building Roblox Mod Menu GUIs

7. Complete Roblox Hack Walkthrough

Web Browser Game Hacking Course — WBGH100

1. Web Browser Game Hacking Crash Course

2. Introduction to Browser Game Vulnerabilities

3. JavaScript Game Memory Manipulation

4. Script Replacement & Injection in Browser Games

5. Browser Automation with Tampermonkey

6. JavaScript Function Hooking

7. Complete Browser Game Hack (ShellShockers)

8. WebSocket Interception & WebAssembly Hacking

9. JavaScript Aimbot for HTML5 Games