October 11, 2024
Field Reports #7
Work on the developer version will soon be completed. I was able to significantly reduce grinding; now each action option has a chance of success, which is calculated based on relationships with NPCs, their fear of you, mood, resentment towards you, as well as fatigue from certain actions (NPCs will get annoyed if you keep offering them the same actions). Additionally, there will be hidden parameters that affect the chance of success.
I had to change a lot for the new mechanics, but this will allow me to create a more lively and interesting game world.
The first version will most likely be released next week. This version will have many differences from the older versions.
