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December 15, 2019

Dev Diary #3: Why Vampires?

I've never put out a story about vampires before. "The DeVilles" was about demons. "Children of the Night" was about werewolves. So why are we making this game about vampires (especially when "Bloodlines" is used in the title of about fifty vampire games already, and I had to put my own name in front of it to avoid too much confusion)?

The simplest answer is that I hadn't done it before, so it was something new. I also haven't had much luck finding a game like this online, so it felt like I'd be making something both for myself and fans of corruption stories/games. 

But there's also something uniquely sexy about vampires. They live through seduction--even in vampire stories intended to be sexless. They work their way into someone's head, convince them to take the plunge, and bring them the ultimate ecstasy. Then, in the best vampire stories, they make them feel something so raw and passionate, the victim is convinced to become a vampire as well. To me, that's the beauty of the corruption genre.

Next time: Dev Diary #4: Why is it called "Bloodlines"?