Artems Cinematic Charges for Bannerlord 1.5.X Download
Greetings fellow warriors! This new mod adds sprinting and charging to Mount & Blade 2: Bannerlord. Sprinting uses stamina that depends on your Endurance, Athletics Skill and armor weight. Lighter more athletic characters can sprint longer and recover faster, while heavy armor drains stamina quicker and slows you down.
REQUIREMENTS:
Harmony
Butterlib
Mod configuration menu
Uiextenderex
ArtemCore 1.0.4
AI can sprint too depending on the situation, which are listed down below:
Charging
Retreating
Chasing weak enemies
Regrouping
Following a leader that is sprinting
Assaulting walls
Taking key positions during sieges
Target is reloading
You and the AI can also perform charging animations like in total war. These charging animations will play when you/or the AI is charging against a group of enemies. There are also different killmove animations if the target that is being
charged is below a certain HP threshold that you can set in the MCM options.
If you encounter any issues be sure to tell me on the discord server or comment section right below this post. Enjoy!
CHANGELOG:
1.0.0 Initial Release
1.0.1
Added an option to disable the camera when sprinting/charging (other camera mods compatibility
Fixed an issue that made units immortal after a charge
1.0.2
Made charges smoother, they should now almost always connect properly
Fixed an issue that made units immortal after a charge (for real this time)
1.0.3
Fixed an issue that caused agents spinning when colliding during charge animation
Fixed an issue when hitting an enemy (during charge animation) and dealing no damage even though it should
Added the option do enable/disable charges completely (leaving only the sprinting mechanic)
1.0.4
Added translation files
Added the ability to make formations sprint while carrying out orders. Hold the Formation Sprint Key (assignable in the MCM options) while issuing a command.
1.0.5 [06.08.2026]
Fixed a crash that happened when trying to perform charging animations against mounted units
Added a setting to enable/disable the lock-on camera during clashes
Added Sprint Multiplier setting where you can set how fast agents can sprint
1.0.6 [16.09.2026]
Updated for Bannelord 1.5.X (REQUIRES ARTEMCORE 1.0.4)
Disclaimer
This mod is the intellectual property of its author. You may not reupload, redistribute, modify, or include this mod (or any part of it) in another mod, mod pack, or download without my explicit permission.
If you find this mod uploaded on another website, bundled inside another mod, or redistributed without authorization, please report it to me. I have not given permission for anyone to reupload or redistribute this mod.
Thank you for respecting the time and effort that went into creating it.
Comments (41)
When "Artems Cinematic Charges" is activated for Bannerlord 1.4.8, the mod's over-the-shoulder camera (or potentially the entire "XorberaxLegacy V1.0.8.8 for V1.4.8" mod) stops working correctly. Additionally, in the inventory and clan screens, the character contorts into an unnatural position—this is a bug. What is causing this?
You can disable the Camera in the mcm options, the folded man bug does not come from this mod
does anyone know if this is compatible and/or plays well with RBM?
It's compatible and plays well with RBM
Hey man. will you be update ing ur Older mods?
bro this is actually game changing mod, it so good to be able to sprint keep it up
This mod is incredible! It changes everything for infantry playstyles, and feels like something that really fleshes the game out. I don't know if I'll ever be able to play without it again lol.
Is there a way to make the mod backward-compatible? Most total conversions are on v1.2.12.
Would this work with RBM?
Thank you Artem for making such good mods and also understanding the fact that the modding community is diverted into different versions because of TW's ignorance you are doing a great job and making up for TW's mistakes
really i don't understand how the formation sprint work and what the point of it
could you possible add a option in the mcm too slow the sprint speed down? I have high athleticism on my character and he sprints abnormally insanely fast , i like your mods because of the realism but if you have high stats your the flash literally lol
I can see if I can create a customizable multiplier
possibly dumb question but does anyone know if the later versions with fixes still work with 1.3.15? i have a ongoing collection for that version.
if not is it realistic to ask for 1.3.15 versions of the new bug fixed versions?
my bar for the charge does not move even when im charging are their any fixes to this? it happens during battles not just when im in a town
Is this still happening ?
I support you
when I charged toward a horse unit, i got "act_acc_charge_def_2" but it broke the game and according to sentry exception it was a nullreference. Overall it was an absolutely amazing mod and I just wanted to bring this to your attention. Thanks again!
Thank you I will take a look
the characters go to charge and spin in place?
Love the mod but with the most recent version, the characters go to charge and spin in place? Not sure if it's a weird incompatibility on my end, will keep trying to resolve.
fr fr
I tried the free cinematic combat mod, became an instant fan and now im a member, these mods are amazing! Honestly these features should have been in the game from the beginning.
Will there be a 1.4 version for all your mods or do you think these would work with the new update?
I will update them for the latest versions
The bug where some units become completely immortal after a charge still happens!
This is great! We need a patch for compatibility with Stamina System! Gonna ask there!
like if i just want the sprinting feature
This is possible
can you add a feature to disable the killmoves or the matched combats
Is there a way to increase or decrease the charge duration? I want to increase it
The charge duration or sprint duration ?
absolute legend
FYI: Unfortunately it doesn`t work with RBM.
I have not tested it yet with rbm but could you tell me which incompatibility you are experiencing ? Thanks !
Good mod ::))
Sorry for being a bum, but is it RBM compatible?
Yeah should be compatible
When I enter the battlefield, the game immediately closes itself.
Have you updated to the latest Artem core version ?
