Artems Hunts for Bannerlord 1.5.X
Hunting, a practice rooted in human survival and cultural heritage, involves tracking, capturing, or killing wild animals for food, sport, or conservation. It aids wildlife management by controlling populations and maintaining ecological balance. This mod enhances Mount & Blade 2: Bannerlord with new animal types and immersive in-mission hunting.
REQUIREMENTS:
Harmony
UIExtenderEx
ButterLib
MCM
ArtemCore
Overview
- New Animal Parties: Bears, deer, wolves, boars, hyenas and lions will roam Calradia.
- Custom Spawn Behavior: Unique spawn regions, like hyenas and lions only appearing in steppes or deserts.
- In-Mission Hunting: Engage directly with animals during missions.
- Animal Looting System: Your/your scouts scouting skill determines how much loot you gather.
- Unique Trophies: Display your prowess with items like bear and boar heads.
- Custom AI: Each animal type has its own behavior and tactics.
- Custom Visuals & Sounds: Encounter images, animations and sound effects for a more immersive experience.
- New Quests: Take on new hunting challenges.
New Items & Gadgets:
- Hunting Glove: Use a hawk for aerial reconnaissance.
- Hunting Horn: Lure animals to a specific location.
- Hunting Trap: Set traps to deal massive damage.
- Boar Spear: Brace a one-handed spear for hunting.
- Torches: While having a torch equipped press X to keep animals at bay.
Scarring system: Risk scars if defeated during hunting missions. (Other characters may also get scarred if they loose against an animal party)
Version 1.1.8
- Added War Sails compatibility
Version 1.1.9
- Fixed a crash when nobles get attacked by a hunting party
- Fixed a crash that would occur when performing the final blow without a weapon equipped
- Added 1.3.12 compatiblity
Version 1.1.9.1
- Fixed a crash that would happen when the main agent dies during hunting missions
- Fixed a crash that would occur when the hunting companion died during hunting missions
- Removed feasting cutscene after boar quest since it was causing shader issues
1.2.0
Added new tracking behavior
Tracks will now spawn during hunting missions, making it easier to spot those wild beasts
You can now tell your hunting companion to look for tracks
1.2.1 [16.09.2026]
Added custom hunting gear loadout. Open your inventory and there will be a new button where you can designate your new hunting gear.
Disclaimer
This mod is the intellectual property of its author. You may not reupload, redistribute, modify, or include this mod (or any part of it) in another mod, mod pack, or download without my explicit permission.
If you find this mod uploaded on another website, bundled inside another mod, or redistributed without authorization, please report it to me. I have not given permission for anyone to reupload or redistribute this mod.
Thank you for respecting the time and effort that went into creating it.
Comments (25)
anyway to fix the repeatable culture buffs that is in 1.2.1 of artem hunts on 1.4.8 of bannerlord with out upgrading to 1.5.x? like some file editing or maybe a 1.4.8 version since most people play on that?
Holding a boar spear make the game crash, the crash report shows conflict with rbm mod , any help ?
Hi Artem, I found a repeatable culture-feature issue in ArtemsHunts 1.2.1 on Bannerlord 1.4.8. With ArtemsHunts as the only non-official module enabled, the Battania culture screen shows the +20% veteran militia trait twice and the -10% settlement construction trait twice. I traced it to HuntsBehavior.EnsureClanExists: it is called for both wildlife clans with addRandomFeat=true, then appends a randomly selected FeatObject to val.Culture.CultureFeats. Since val.Culture is the first settlement-capable culture, this mutates a shared native culture's feature list. A local Harmony compatibility patch that disables this append removes the duplicate entries in my test. Could you consider preventing this mutation of the shared CultureObject (or assigning the feature to a dedicated wildlife culture)? Thanks for the mod.
Thank you for notifying me about this issue, it will be fixed in the next update
Hello, just commenting down here that the latest version of the mod doesn’t work for 1.4.7. (With the latest versions of all dependencies installed). The item pool spawns but the animal NPCs and parties do not, I also noticed that the encyclopedia for wild animals entry is blank (maybe it failed to load I dunno). Hope it gets fixed or updated soon, much love tho ur mods are amazing.
It works for 1.4.7 on my end. Have you tried loading this + requirements without any other mods ?
Any word on an update?
It should work for the latest Version already
Mod runs, but no animals in hunting zone. Spent an hour wandering around and nothing. Latest versions of all dependencies. I am running it with ROT.
It should say how many animals are left at the top, also after 5 minutes all animals inside the scene will be highlighted red
Any plans to update this to 1.4.7?
Which category does it fall under in the load order? I don't know where to place it. im using the novus launcher and dividers load order organizers.
Hi, I just want to let you know that when I attempt to initiate a hunt on 1.4.7 with the latest versions of harmony/mcm/uiextender/butterlib it does not work, crash doctor stops the crash but it tells me in the chatbox that it stopped a crash from happening and the action didnt occur.
Yep same thing just crashes non-stop for me. I had to uninstall it until it gets updated.
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I already reported the crash on the Discord channel.
The game ends when you are attacked by a bear and die. I already reported the crash on the Discord channel. My Discord username is viszardkill.
Do you have a crash log ?
I already had an earlier version of this mod installed when I started my game. At my current mid-campaign stage, would it be safe to update this mod to the newly released version?
I just tested it again, and it looks like the problem was indeed caused by installing the mod mid-playthrough. The issue disappeared when I started a new game with only that mod installed. It turns out it was a mod that shouldn't be installed mid-campaign! T_T Oh no, I'm ruined. Is there any way to fix this?
Sadly it’s not possible to remove this from a campaign
I just tested with my very earliest save file, and it seems the issue is definitely caused by this specific mod. When I only include this mod, the game crashes whenever I try to enter the tabs related to kingdoms or clans in the encyclopedia. Could this possibly be a problem because I installed the mod mid-playthrough instead of installing it when I started the game? T_T Is there any chance you can fix this for me?
I'd like to show you the crash report, but I don't know how to upload the file.
I think installing the mod is causing a crash when viewing the encyclopedia entries. This is based on a comparison between save files where the mod is installed and save files where it is not.
Awesome now just Lively Animations for me anyways. Thanks so much for working on these. Now if TaleWorlds will just chill on the updates. I stopped it at 1.3.7 so as to not miss with these.
